In a narrative sense, Act IV is most likely the calm before the storm in Act V, and falls perfectly in line with the five-act structure often used to analyze Shakespeare (the section of falling action). The best adventures are ones where the location — physically and mentally — one begins and where one ends up are shockingly, violently different. Kentucky Route Zero embodies this notion as the characters (and the player) disappear into the night.
As you journey down the Echo, the ancestral darkness of River Lethe, you remember. Kentucky Route Zero has now transcended the video game medium and has become an incredibly strong argument for video games as a pure art form.
From the room of VHS tapes, to the security footage, to the bat sanctuary, to the theremin performance, to the camera’s final, extended retreat up the rickety helix of a spiral staircase; Act IV confronts us with scenarios that test and limit our perception. Like Snow’s Wavelength, it gives us just enough to trick us into feeling like we’ve glimpsed something real.
SummaryKentucky Route Zero is a magical realistic adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.