Raiders doesn't have mercy with rookies and it's not very friendly during the first hours. But once that barrier is overcome, you'll find one of the most unique and entertaining experiences in online gaming. Gameplay and lore show terrific potential, and we're eager to play the next campaign.
Raiders of the Broken Planet is a third-person multiplayer shooter which proposes more organic game mechanics and a attractive online combat between 4 players against 1. Unarmed combat is as important as shooting.
Now the official Dark Souls saga has ended, Raiders of the Broken Planet is the perfect game for hardcore gamers to get into.
But wimps, be advised: this game's mechanics defy whatever you're used to playing. Overpowered heroes? None. Sluggish enemies with low health and unorganized AI? Nope. 3rd person cover shooter that lets you headshot everything that moves from a distance in the safety of your camping zone? None at all.
You're in for a good deal of coordination with your teammates, of quick and precise attacks, dodges, grapples, gunfire and special abilities unique to each character. You're gonna have to learn to outsmart all enemies, - both controlled by AI and by other players - and to know when to fight head on and when to run for your life.
This is one of the best games out there for people that want a challenge that's also enjoyable and full of energy, charisma and beauty. Added to that, each campaign/season of cooperative story missions costs 10$ (average time to beat is 7 hours without counting the replayability unlockables and rankings give), with a season pass called Founders Pack granting all four campaigns and early access to new characters for 40$. Oh, and there's also a free demo that let's anyone play the game's prologue with and against the rest of console and pc users online. At the time of release, the only extras that can be paid for ingame are vanity items such as skins, so there's no pay to win options either. The game is completely PLAY to win, if you have what it takes to forget how easy and forgettable you thought a 3rd person action shooter game should be, and learn new tactics with friends and foes within each level of the game. 4vs1 asymmetrical PVE and PVP at the same time can't get any better than this. Except it can, since developers are already commited to regularly update the game, adding new content and game modes. What is there to not be excited about?
Gran iniciativa indie con una idea original dentro del género de los TPS, muy buen diseño de personajes, niveles y mecánicas y una estupenda banda sonora. Gran propuesta forjándose a fuego lento debido a su presupuesto limitado. Un producto de calidad sin lugar a dudas.
At its best, Raiders offers frantic co-op shooting against waves of enemies. But boring missions and repetitive objectives mean it's ultimately mediocre. [Dec 2017, p.94]
Raiders has some interesting ideas, but slips in its execution. While the gunplay is solid and the graphics and voice acting are both good, the repetition of the missions combined with the need to replay them for what little character customisation there is quickly takes the shine from it all. What remains is a middling game that misses its potential.
There's potential here... which makes Raiders of the Broken Planet's failure all the more heartbreaking. The hardest pill to swallow? A close call between the lacklustre matchmaking, the game's unrelenting focus on grinding and the lack of clear instructions. Shame.
It’s rare to see a title with so much promise wasted. This is a game that needed some sort of oversight. Somebody needed to step up and explain that things were getting way out of hand with the currencies, that the mysterious appearing enemies style of challenge doesn’t fit with the mechanics as designed, that surprise instant death isn’t fun within the confines of a cover shooter. That didn’t happen. Instead of being pulled back from the precipice, MercurySteam merrily stepped over, embracing oblivion. The splatty mess that resulted was scraped up and released for Xbox One, PlayStation 4 and PC. The actual talent that went into this game dripped through the crack in this Broken Planet.
Slick presentation and smooth game-play. Mercury Steams trademark visual design is always impressive. For now, the game is short on content and employs a undesirable freemium monetisation scheme, which brings Raiders down a few notches from the start. but it has great potential.
This game would be a recommend if not for AI that borders on too difficult even on Medium difficulty with Antagonist just being frustrating to deal with rather than fun. It takes ages to wait for a match and when you get it there is the possibility of someone leaving the game or it being in the 200+ ping level.
I had a situation where the match was laggy, and I was under leveled due to there being no other matches for some reason and top it all off an antagonist entered the lobby. The boss plus the enemies along with lag were tough enough but the antagonist made it more frustrating as they were more a vulture than a lion, i.e. capitalizing on the situation rather than causing it due to skill. That along with one of our members quitting made for a terrible match. That happened time and time again leaving me ready to delete the game because it is simply not fun but it should be.
Pros:
.It's free.
.The story seems to have serious potential.
.Character designs are amazing.
.Cool powers.
Cons:
.Antagonist ruin game instead of making it fun.
.Laggy.
.Long wait to get a match.
.Difficulty spikes are too frequent and frustrating even at lower levels.
.Your characters are locked into one weapon type only. (As far as I can see)
Well-intentioned, however, Badly made.
Positively this is It is free and costs the campaign to only 10€.
It was this already in the positive of the play.
There falls the bad automatic cover on them only irritates. This was able to do Gears better.
Besides, the graphics are no thriller and the enemies are too strong in the middle degree of difficulty.
What sees one here is not other like a bad pinched Gears of Destiny ****
I want to preface this review with a complimentary statement to the developers. Your character design is quite great and quite honestly the number one reason I had interest in the game initially. With that out of the way, I have to say that while my initial first few hours of the game were mixed to positive, my experience quickly devolved into seething rage and noticing glaring flaws in the gameplay that utterly ruined my experience.
Let me start with the core gameplay mechanics, shooting and melee. The shooting in this game is mediocre at best with various weapons feeling alright, and others feeling as though a wet newspaper would be more effective, while others still are leaps and bounds better than anything else offered. This frequently makes the game feel as though you are aiming through pudding, with sluggish and often inaccurate motions from your character that only get compounded on by poor network connections. Compounding onto this is the fact that the characters are designed very differently, with the fifth council making ranged combat almost a joke outside of a headshot from the resident sniper (shotguns and high power magnums being a choke even on headshot to them).
As for the melee, the system is inherently broken and favors ganging up to the point that in some cases you will get locked out or murdered immediately upon action. For those unaware, the game uses a rock/paper/scissors system of melee, with punch beating grab, grab beating dodge, and dodge beating punch. Where this system falls apart is with host advantage causing punches to beat one another favoring the host, even after the host has already received one or more punches. This is compounded further when fighting two opponents, as if one punches and the other grabs, you will die without question because you can't simultaneously counter both.
Moving on to map design and objective presentation, the maps are colorful and offer some level of verticality, but often lack depth beyond running in circles and awaiting the necessary action, to become available. The maps frequently feel like they were designed for 4v4 multiplayer gameplay in layout, with a co-op shooter placed atop them, causing numerous instances of locked out positioning due to AI running out in waves, or in the case of the antagonist, getting locked out of spawns because the Raiders know your spawn points. There are numerous times that I played where I felt that had they taken a few pointers from other successful co-op shooters, they might find themselves reworking the map designs and layout.
Before I close out, I do want to discuss the game's monetization method. The developers have created what I consider a fair "try before you buy" method of selling their game, with access to every level being available to consumers without paying a single dollar. However, every level is only accessible for a large sum of in game currency and for a limited time. While this does sound bad for a free to play game, the designers have stated they are not intending Raiders as free to play, but instead free to try. So I do have to praise them for their up front statement on the subject. I also have to praise their decision to make each "campaign" only $10 at the time of writing this review.A fair cost for a game that is in development as each campaign is released.
In closing, I can not recommend this game in it's current state. many weapons feel under-powered, with melee being a dice roll that can end in a single button press that hardly feels like a fair gamble if the ping of the match is even remotely high. The antagonist mode detracts from the co-op experience in my opinion as it is rarely a fair and balanced fight on the part of both sides and more frequently a steam roll for one side or the other, causing frustrations, rage quits, and matches ending before they truly began. I wish I could like Raiders of the Broken Planet more than I do, I truly do, but with the game in it's current state of design, I can not say that it is good.
bad: Is a pity the game has good ideas but its animations and mechanics of game added even gameplay robotic and bored a great disappointment
good: great direction of art
SummaryThis new game is a multiplayer 4 vs 1 asymmetrical third person shooter that features a distinctive blend of shooting, brawling and thinking man’s strategy. We think this game is a mouth-watering proposition to gamers looking for an immersive, cinematic story coupled with intense and epic online action.