An extremely addictive action fighting game with some very cool anime storytelling and martial arts that are wrapped in an otherwise superbly executed game that is one of the most fun and coolest games I've played in years.
One of the greatest combat mechanics ever made. It's simple, but rich and stylish.
But sadly game was never finished properly, so ithis game will never reach it's full potential.
It certainly does do the major things that it promised to when it comes to creating a fast paced fighter, but doesn't really reach the godly state that everyone really hoped that it would.
It's very playable, with quite a nice engine and a strong leading lady, but the storyline is a touch frail, the game is severely limited by its lack of multiplayer and the long gaps between save points make certain sections almost too challenging.
From the first time you blast someone with an SML3 Plasma Rifle, to the 539th time you throw a "Triple Hit Haymaker", you'll have fun. You'll wish you could do more, but you'll have fun.
It's an interesting premise with a fine fighting scheme – squandered by sloppy design and bugs. Definitely a title destined for demo-status gone awry and certainly little more than a game for those who like their games with little substance.
The incredible martial art hand to hand combat moves combined with decent gun-play makes it one of the unique games made.Story is good.This is one game that I'll never forget.With mods/cheats(it gets activated once you finish the game) you can play every character in the game with very different move set.
Yet another brilliant game that was way ahead of the curve. This game was never going to be a critical success like Halo (et al.) because it demanded a lot from the player, it really is for the hardcore gamer. This is due to the very flexible combat system which enables you to dispatch the bad guys in almost any way you could imagine, resulting in great replay value. There is a huge variety of guns and hand to hand techniques to keep you busy, or my favorite, sneak up behind someone and break their arms. I think the reason this game reviewed badly was because you cannot passively experience this game and expect to win (I'm looking at you, Bad Company 2). The game provides the player with the tools to experience a manga-esque sandbox, so its really up to you to come up with a viable strategy to have fun. Reviewers that bagged this game probably wouldn't get Minecraft either.
I think about Oni and I see my childhood...
I was about 6 years old when I played it for a first time. I remember that I bought it from a local guy, we called "russian guy", who was selling music, movies and games. Everything was of course "cracked" and burnt on the cheapest CD's :P
Besides my nostalgic memories XD the game is really good and dynamic. The main character Konoko can beat enemies with different combats and weapons. There is 14 different levels to complete, some bosses to defeat and lots of joy by beating bad guys.
The game is now 20 yers old, although is still playable. I encourage you to try!
Single Player/Multi Player (2/2)
(If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)
Gameplay (2/2)
Visuals/Story (0/2)
(If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)
Accessibility/Longevity (1/2)
(Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)
Pricing (1/2)
Wildcard (0)
This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.
The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.
The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.
Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, **** has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section
The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
Summarya new kind of third-person action game that, for the first time, combines hand-to-hand combat and gunplay into a single, intense experience. It is the story of Konoko, an elite agent of the Tech Crimes Task Force -- a woman whose tough exterior hides a soul haunted by dark secrets in her past. [G.O.D.]