Waiting for extra contents and a multiplayer mode, Train Fever looks clearly incomplete. For train lovers, thought, it can be considered an impressive start.
It is not a typical TTD clone, so many hardcore TTD fans would be disappointed.
In many ways, the game goes further than TTD, especially in realism. It is hard to lay a new track, but that's it! In real life you too have to predict and plan when you want to build a new railroad track. Here it is similar, when you underestimate it, it wil be very costly, or it will end with LOAD button :-) But after few hours you will become skilled in track building and every new track will make you proud of it when the first train/bus/tram appears on it.
The graphics is detailed, the cities seems like living and sometimes you stop building/managing and you can only stare at everything moving, working, living. Only the terrain outside cities could be more detailed, more trees, different scenery etc, but i believe that will come later from the creators or community.
There is great modding community, so you can have a new high detailed train/bus/tram/building model every few hours if you want, the adding of the content is very easy using the community made Mode manager.
I you like complexity, challenge and trains, the game is for you!
Awesome game and nicely done. Makes fun so far, although I made some mistakes in my first games. Restarted and planned ahead. Will probably spend many hours with train fever. Hoping also for mods and updates though.
No MP does not bother me personally, but might bother some other potential buyers.
Train Fever is a highly ambitious transportation management game that unfortunately suffers from gameplay issues ranging from slow progression to a lack of objectives. Train Fever is only recommended to those who are strong fans of the genre, while other players are better off with more welcoming and polished games.
The easier difficulties might be a bit too easy for some but I found hard to be a challenge. Like I said previously, the game does start off a little slow. But if you give it time, you just may catch the fever.
This is not the modern Transport Tycoon I hoped it would be, but it will fill a few hours before your attention inevitably derails. [Holiday 2014, p.66]
The game is nicely done. The devs care about details. Of course for a small company there are things missing, but modding is very easy and the community already solved one of the flaws of the game (4 industry chains), you have now 12.
- Graphics are great.
- Gameplay is good. Laying tracks could be better, but as its complex I don't know how it could improve since it allows a lot of combinations.
- UI is good to me. Some people complain of being small. There is already a mod with bigger icons. You can mod yourself, as change the UI icons is as simple as replace an image in the folder of the game. Font, music, everything, simple replace it.
The game give a nice environment and atmosphere of the old Locomotion, TTD and RT2. Its worth it for those who like this kind of game.
It's obvious that as soon as you boot up this game, the developers are big fans of Transport Tycoon. While they mainly succeed in making a fun experience reminiscent of Chris Sawyer's masterpiece, the game is rough around the edges in terms of a steep learning curve, unintuitive controls, and a lack of planes and ships.
3rd review of this game and it is finally starting to look like an actual full release. It is still silly to use actual trains and they are still glitchy and impossible to figure out, but the road vehicles and trams are fun. Auto-vehicle replacement makes the game playable and fun. Still can't figure out moving freight beyond the factories and supply areas. Does it go to the city? City to city? I build the lines, but they are not used and I will never know why because the game provides no direction. Still a great sandbox game, but just gets a good score due to the frustrations of the rail and cargo aspects.
Collision! Collision! Collision!
This is not so much a game as a collection of error messages and vague economic models. At first glance this game seems to provide a much needed graphical boost to the ancient Transport Tycoon series and its open source sequel OpenTTD. Gone are the square blocks and 45 degree corners. It looks pretty.
But then you try to upgrade a dirt track railroad crossing and can't because of endless collisions that can't be fixed. Road bridges are near impossible to build. So your transport network grinds to a halt as highways are bottle necked by dirt roads you can't replace.
The economic models is unclear to say the least even on the official forum people seem to be guessing at how to increase a city. And for a game called train fever, buses and trams seem to fare far better. A simple problem is that traffic demand never increases to the point you really need trains. Cargo demands especially are so low and close together it makes more sense to create a trucking network then a rail network. Each city has a limited demand for goods. Why send a train capable of moving 100 goods if demand is 30. Supply chains are simplistic, deliver raw good to factory, deliver produced goods.
The game in theory has potential but the game devs need to learn that error messages in a game are bad, especially an engineering game. The real world is filled with countless examples of engineers figuring out how to build seemingly impossible bridges, tunnels and roads.
You shouldn't get endless error messages just trying to have a road cross a railroad track at right angles. Or trying to build a bridge or a tunnel.
Even if these issues are fixed, the game will remain very basic. Switches are simplistic, signaling the most bassic, trains can't use multiple platforms, train stations are all the same model.
For a game, the mechanics are to finicky and unclear and for a building game, the building is to awkward.
If you want to simulate this game, start up an online game and cancel your internet subscription. You will have more success doing that then trying to build anything beyond the basics in this game.
I am a long time fan of TTD, and I still play oTTD to this day.
This game is at best a poor knock off, and in it's present state unfinished.
Management of trains and tracks are a joke, and it is really impossible to make proper train networks.
If I want to make something a bit advanced, I have to find ways to cheat the game to make things work realisticly. I'd say the game is a nice try of revamping the TTD feel, but as it stands, it lacks far too many features. I really wanted to enjoy it, but I just can't. Soundtrack is terrible, the game runs poorly on my very powerful gaming rig, and the UI leaves a lot to be desired.
SummaryIt is 1850. You are tasked with establishing a transport company and serving as its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically. Train Fever runs on an engine specifically developed for this game.