I great little Gone Home-esque walking sim. Like the hand drawn characters, although they don't have too many unique animations or looks to them. I thought the story was really engaging and it had a satisfying ending as well.
Open Roads is a lovely way to spend 90 minutes or so. All of the elements by and large come together harmoniously in service of a story that had me hooked, and the two strong central performances elevate the entire piece. I can’t ask for much more than that.
With a brief runtime of a couple of hours, Open Roads is a respectable tale that sometimes feels ready to hit that higher narrative gear before easing off the gas again. Although visually pleasing and well-acted, the emotional impact is muted. While I didn’t mind sitting shotgun as Opal and Tess had lighthearted debates over the semantics of trailer vs. mobile homes and reminisced about old flames, it’s not a road trip that will stick with me for the long haul.
Overall, Open Roads is a mixed bag. Although the game's performances are strong and the story at a high level hits the right notes, its smaller details may feel a little melodramatic and forced. Meanwhile, the game's very basic general gameplay is a step behind some of its walking simulator peers, which can lead to it feeling a little dated despite some of its clear innovations. It's a solid enough game that those interested in the genre should give Open Roads a try, but it won't appeal to anyone who doesn't already quite enjoy these sorts of walking simulator-style journeys.
Open Roads’ gameplay may not stun and its visuals are not exactly the most groundbreaking. However, it at least dares to bring something new to the canon of video games by telling a humanistic story in the gaming medium, a brief tale historically conveyed through literature. Perhaps Open Roads would’ve worked better if it was part of an anthology of short games with the same theme, but somehow despite its flaws, it still remains a valiant attempt at telling a short story through a game.
I very much wanted to care about Open Roads, as it seemed like my “thing.” But there’s just so little to it, and it becomes near impossible to care about Tess, Opal, and their trip together as a result. People who often play visual novels will be let down by the narrative (or lack thereof). People who wanted this to be like Gone Home will despair in the fact that it isn’t fun to pick through these people’s things. It’s just a disappointment.
Game is good, but too short.Game has interesting story but the story is short for me story has potential but this has not been used.Finaly game is good for 2 hours of fun.
P.S The game is in Game Pass and I play on xbox
(MY SCORE : 6.9 /10) This Interactive Narrative Game which relies on Exploration and point-and-click on an object to trigger dialogue between Mother and Child actually contains quite a touching story content, but unfortunately the gameplay is very short.
In this game we become Tess Devine, a 16 year old girl who has just lost her grandmother, Helen Sophia Devine. Tess accompanies her mother, Opal Devine, who has also recently divorced from her father, on a trip to her childhood home, where Opal Devine lives with her mother, Helena and father, Leonard Lambros.Tess's strong curiosity makes her often ask Opal questions, while traveling (one of which is about the cause of her divorce from her father, where Opal believes that she divorced him because his father was a gambler), or when she finds an object while exploring her grandmother's house. While reminiscing about the past, Opal provides answers to each of her daughter's questions, until unexpectedly, they find a piece of paper addressed to Helena from a mysterious man named Pierre Lautrec, who says that he bought a Boathouse for the two of them to live in!They headed to the Boathouse location at Hopto Lake, Ontario, Canada. And found that the house had been abandoned for a long time. Until finally they found out the truth about Helen's past which was deliberately hidden. That Helen had been having an affair with Pierre. However, Pierre was involved in a bank robbery case, so he left Helen and his only daughter, then faked his own death. And with Tess's foresight, it was finally revealed that Pierre's only daughter with Helen was Opal! Yup, Leonard Lambros is not his biological father!
In total there are 7 chapters to complete this game.
only worth 2.5 dollar or watch it on utube or skip it.
- 2 hour long.
-slow walking visual novel not a game, uninteresting alot of filler simple story and short.
-only good graphic and character animation.
SummaryOne fine fall day, Tess Devine and her mother, Opal, discover a cache of old notes and letters carefully stashed away in the attic of their house. Hints of deep-rooted family secrets, decades-old burglaries, a lost treasure somewhere near the Canadian border... What they uncover suggests a much darker mystery, best left well enough alone...