Everything is great about this game but the combat. I wish they knew how to make 3d games as well as they do now back then because with a good combat system this might have been a 10
A classic from the first Playstation, MediEvil follows the story of Sir Daniel Fortesque, a cowardly knight from the medieval kingdom of Gallowmere who a hundred years after his unceremonious demise is brought back from the dead, now with the chance to actually save the realm from the sorcerer Zarok, that robbed the people of free will, stole the light of the day and resurrected all the dead in the kingdom, in his pursuit of freeing his shadow demon army and conquering Gallowmere. The story is simple, straight forward and interesting, the VAs do an amazing job (if you can get past the fact that Fortesque doesn't speak properly - he doesn't have a jaw!) and the atmosphere is very well done with its dark tone, as the darkness of the background works in favor of the game's graphic limitations (normal for that era as the game started development in 1996), top notch soundtrack and occasional dark humour. The creators always cite Tim Burton, Danny Elfman and Evil Dead among their inspirations. The camera and controls suffer a bit, but the game has its merits in trying to be more of an action game, even if a basic one, rather than a platformer (which dominated the era. It's unthinkable to compare this to Crash or Spyro though), despite it has platforming elements which are the worst part of the experience - especially jumps in certain levels. The game offers a variety of weapons to use as long as you defeat all the enemies in a level, earning the "Chalice of Souls" which transports you to the Hall of Heroes to be rewarded new weapons, life potions or cash with which you can get more ammo for ranged weapons such as the crossbow. There are 20 Chalices in total, and levels vary in size and difficulty. Most of them have an unique feeling despite most share the same dark atmosphere, and figuring out which weapon is better for each situation can save you a lot of time in the game. As other games from that time, this one bets on trial and error which can be frustrating to newcomers especially after all these years. Fortesque has a health bar which can be increased if you collect more "health bottles", found hidden in levels or rewarded by heroes, and those are vital to progress to the end, less because of enemy damage, and more because of the possibility of falling into gaps or water which will immediately drain one of your health bars. The combat is very basic, by the end of the game you'll have up to three swords which act the exact same way, the difference being the damage they cause. The same with the longbows, though there are more different weapons such as the flame breathing dragon armour, the lightning and the axe, which you can throw and it'll come back to you, one of the most useful on the run. The game has levels with puzzles (Sleeping Village, Enchanted Earth and Asylum Grounds for example) that, while not really difficult, aren't innocuous enough to be solved at first guess either, and some engage you into exploring the level thoroughly what feels a smooth progression of the narrative. Fortesque's quest itself is a lonely endeavour, though you'll find gargoyles offering tips, lore, selling ammo and occasionally insulting you on your run. The NPCs also provide you with information and a few side quests that take place in some levels and can earn you a new armour (not exactly a side quest since you'll need it to progress after a certain point). The game doesn't require backtracking but in the first gameplay it's always safer to look through all the levels, more than once if needed if you miss something. There's a variety of enemies but that doesn't change the combat, and the shield is mostly useless other than using it to reduce the damage you suffer while dashing against hazards. The soundtrack by Andrew Barnabas and Paul Arnold is brilliantly composed and one of the highlights of the game. The platforming elements make the game feel even more dated, what's a shame, though it's still a classic that showed a lot of promise back then, so it all becomes more unfortunate this franchise didn't evolve as it could (with 2 different remakes of the same game launching later in 2005 for PSP and 2019 for PS4, none of them capturing the same feeling of the original. The sequel, released in 2000 for PS1 never got a remaster let alone a remake but it showed improvements over all the others in the series). The original was later made available for PS4 and PS5 so I recommend starting with this one. But this comes from a different era of gaming, and new players might find it frustratingly difficult. I played it so many times during childhood and adolescence that I know it like the palm of my hand, and it used to be one of my favourites especially because of the atmosphere, one that's sorely missing in the remakes.
SummaryChallenge the powers of darkness and untold magic as Sir Daniel Fortesque returns from the grave to battle an evil sorceror's plans of demise. (As if being dead wasn't enough!) Follow the mystical trail of darkness and land in the journey of a lifetime.