Final Fantasy XV: Episode Ardyn tries in every way to satisfy players and fans of the charismatic antagonist, but puts fanservice before narrative coherence, trying in every way to present dramatic and exalting situations, creating new questions and debasing the existing content, especially of the movie Kingsglaive.
Episode Ardyn is fine, but it’s held back by repetitive gameplay that doesn’t really live up to Episode Ignis or Prompto. Unfortunately, the only thing really worth going in for here is the story and how it expands on FFXV universe lore.
Quando os caras evoluem no desenvolvimento técnico e gráfico do jogo, ainda somos obrigados a ler reviews com notas 60. Parece que essa "mídia especializada" nem jogou realmente o jogo completo e todas as dlcs. Se assim tivessem feito, veriam a evolução. Acredito que a intenção dos desenvolvedores é ganhar experiência no hack nd slash RPG para lançarem todos esses aprendizados no próximo FFXVI.
You might have think that because Square Enix cancelled all the others planned DLC, Episode Ardyn ought to be the grand conclusion everyone expected. It is not.
After the masterpiece that was Episode Ignis, Episode Ardyn falls a little too short compared to that. I assume you hade played all the other XV related media or at least the base game, so the combat is still good or bad depending on your taste, the gameplay is more like an "arena" where you have almost only mini-boss battles and the final battles, which I prefer more from the semi-open world that the Episode Prompto proposed. The real meat of this DLC is its lore and story, if you have seen the Ardyn's anime, you have the backstory, but in here, you'll uncover what came after and why Ardyn was like he was in the main campaign.
The music started kind of edgy and ironic, but after a while, I really dug it, and I think that feeling goes for almost everything, aside from the ending which I really like but I can't say if it was lazy writing or intentional, so maybe that's up to you to decide.
This final episode doesn't feel as mandatory as Ignis's, but it sure doesn't feel as shallow as the other two, the thing is that it doesn't stand out much either, so only play it if you find it on sale or really want to expando XV's lore.
It takes roughly 3 hours to do 100% of everything in this DLC. After some linear story segments we are given a small city "open world" to explore and destroy. There are pillars where you must break the barrier and destroy the Guardian boss within. There's about 8 or so of these bosses but there's only 2 or 3 types and some accompany other enemies. Speaking of enemies, the city is full of the royal guard so you will be killing (and quite easily too) human enemies here. The combat is impossibly easy even on Normal mode. The city itself is pretty 5 but incredibly devoid of life. There are **** and the occasional billboard, no day/night cycle to speak of and surely nothing as culturally diverse and dazzling as the Insomnia we saw in the Final Fantasy XV movie Kingsglaive. It's serviceable and it's nice to get the inside scoop on Ardyn but ultimately this DLC would only serve those wanting to get absolutely everything out of FFXV. For most fans it's missable.
This is the worst DLC's from Final Fantasy XV. The story is confusing and with some plot holes. Even the soudtrack is terrible annoying and gave me headaches for the whole day. The gameplay is kind of fun but gets boring after a while. What a terrbile way to say goodbye to the world of Final Fantasy XV.
SummaryFor the first time, players take control of Noctis's greatest foe in this brand-new episode of FINAL FANTASY XV. Delve into the dark tale of scorned saviour Ardyn Lucis Caelum and unravel the secrets surrounding his mysterious past.