In fact, I was very surprised that this game has so few player reviews, and generally none from critics. It seemed to me that it was a very famous game of its time ... because it was very good and interesting. It's a pity. The Tiberian Sun really deserves attention and encouragement, at least for a terrific idea and plot, and for the atmosphere of post-apocalypse, which was shown very successfully in this game.
Command and Conquer Tiberium Wars feels like a regression and fun picnic compared to Firestorm. An excellent expansion to Tiberian Sun. As a kid, Cabal was really epic and scary and I really enjoyed how the world got much darker as the Tiberium spread. The world was very immersive and it gave you the feeling of dread and much anticipation for what could come next. Mutants were everywhere and GDI finally had their artillery! The campaign was really good and I still remember pulling all of my hair on the last mission after Cabal's Guardian went online and I only had elite cadres and banshees to stop it. A lot of effort really went into this expansion which is why people honor the memory of Westwood studios to this day.
The expansion pack is alright, I wouldn't call it great but it's not too bad. They just added too much and took out some of the rushes that you'd do in the regular game, but it's neat to play offline if you get bored.
I found this expansion to be fairly bland. If you want more missions and a couple new units, then go ahead, but it lacks the solid storyline/cutscenes which made TS so interesting. It does contain one very interesting secret about Kane--which I won't spoil here--but if that's all you care about go read a wiki or watch the videos on youtube.
SummaryWhile Firestorm offers only a few changes and additions to the original game's graphics and sound, it succeeds in reinvigorating Tiberian Sun's gameplay.