Rebirth lacks inspiration, purpose, good ideas. It's riddled with bugs and, even when it seems to work, it manages to be dull. There isn't any true reason to play it.
Most of the reviews are about the new RPG elements that were added such as walking around space stations and being able to talk to NPC's. I dare you to play this game with the New Frontier and Lost Sector mods. Its freakin' amazing and you won't regret playing in this Dynamic, Living World Space game. There isn't another game on the market like it and X4 Foundation improves on this.
Zum Releasetag war das Spiel wirklich mehr als verbugt. Mir hat es trotzdem gefallen. Doch nun nach dem ich nach 3 Jahren wieder anfing zu Spielen, muss ich sagen, dass mit dem Patch 4.10 das Spiel richtig gut geworden ist.
Bei mir sind bis jetzt nach fast 22 Stunden keine Bugs aufgetaucht oder sonstige Probleme. Das Handeln funktioniert nun und auch der Plot ist spielbar. Über den Rest wurde schon viel gesagt, von daher lasse ich das.
Jedenfalls gibt es von mir nun eine klare Kaufempfehlung.
You can (barely) fathom some good ideas about offering the players more accessibility in a saga that surely needed some, but they soon get lost in the utter and complete mess of unfinished mechanics and bugs that, sadly, is X Rebirth.
X Rebirth might be worth grabbing in a Steam sale in a couple of years, after 100 patches and with a dozens of mods that create an entirely different game. That game could be fun if you are into modding. As it is right now at launch, X Rebirth is simply a broken, flawed, and almost unplayable mess.
Somewhere in this mess is an X as you know and like it: Smaller, but prettier and with a solid foundation. But with problems like game-stopping bugs and bad design decisions all the ambition goes down the drain.
This is one of the best games I have ever played. But I'm playing the 4.0 update right from the start and have never played the other X games.
Beautiful visuals and music (except the NPCs), nice "generic" quests ("created" by the game and a nice campaign as well), awesome simulation (economic and "social") and jaw dropping exploration makes this game the perfect thing for a Space fan like me.
Give it a chance if you like space exploration and fighting games! :D
Been waiting for a long time for sequel, and then... I don't think this is a bad game, but it just isn't what I expect from X series. Graphics is good, bugs have been ironed out with patches, but concept is just not what I wanted. After having fun for a while, I transferred to Elite, SPG and otherspace games to get my fix
This is going to take time to give a full review as progress is ongoing but to cap it off Big Patch after Big Patch.
4/10
Game version 1.0-1.5 was seriously crippled by bugs that made the game unplayable for many including myself.
It had bare-bones features, the economy was dead on arrival and simply crippling bugs made allot of features dead on arrival. I'm a defender of Egosoft but the game at this stage of it's development was unacceptable. 4/10
Version 2.0 - 2.5 was a major improvement to the game, the Economy was starting to look like it showed signs of life, new features, ships introduced and allot of game **** bugs fixed.
But it still has allot of work on it to do if it wants to get a better rating and claw back it's support.
5.5/10
Version 3.0 - 3.10 I believe is the pivotal moment in the updates that showed that X-Rebirth can turn a disastrous release around.. Most of the worst bugs have been fixed (still plenty more to fix), optimization is a hell of allot better, the Economy in my game is 90% fixed and wares are being made, exchanged and very hard to catch up to.
More ship commands (still more needed), a free DLC for owners of the game within a 3 month time period (Egosoft said to be currently doing something about those that missed the deadline)
You can now build in Empty Space and name the Space, which has been a demand with X Fans for years.
Loads of new Missions including Chain Missions, rewards for missions have been re-valued so you can get 2 million credits for escorting a diplomat etc.
We can now buy Medium/Small freighters and fighters from Shipyards/Lots.
All in all a vast improvement, I still feel allot is still missing from the game but when 4.0 comes out I'll update this review, my current rating is.
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7/10
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What should have been a revolution turned into a devolution. Egosoft promises of a living world that moves and changes with you still remain promises under a million of bugs. The game has received a lot of patches and will receive a lot more but I fear this will not fix the bad design decisions already made.
I reserved my review, until a throrough play-through of the game, trying to understand all the underlying mechanics and trying to understand how to play this game. I have finished the campaign (with the aid of mods) as well as I free-played for over 40hours to see how far I can take it and waited for the patches to fix the most crucial game-breaking bugs, that crippled the entire game and the plot.
Unfortunately, even with my hardest of trying, I still can't give more than 4 out of 10, because it's not just the bugs. It's the design and features. I don't have to mention the taking up 1/3 of the entire screen with no display of useful info, beside my little HUD in the right corner, 80% of the time saying "no signal".
There is no useful map of any sort, just sometimes the little HUD shows the zone map for a few seconds, when I click on a highway symbol or space station. Probably another feature, but bugged still. I'm no version 1.21, and while the performance improved and a bunch of bugs killed, the game is still a chore to play as well as the economy of the game dies off and ships will get stuck doing nothing if you let the game run for several hours. The core feature of the game supposed to be the economy, and yet it's dysfunctional to a point, that you soon will realize, that all the empire and space building you were planning all along (after the campaign or free play) may not going to work and you won't be able to pull it off, unless you constantly cheat with a save game editor. Regardless which sector or faction you are dealing with, you will run into a problem of the producing space stations starving of resources and refuse to sell their products, or perhaps their freighters will be stuck with a full load of products, that cannot be sold and they will be idling in space.
Other times you come back to a favorite station to buy a product, only to realize, that the loading dock or whatever attached to the space station is halfway destroyed. Not by enemy vessels, but possibly just a ship getting stuck inside the station model and it desperately keeps ramming the station from the inside (of the 3D model) and the game registers the bumps as weapon hits. Another major crippling "design feature" is, when you visit stations and scan the space factory, the information regarding this factory and prices disappear after a few hours, while you are in another system. How am I supposed to play a trading game, if my contacts and product locations keep disappearing?
See, I'm not even gonna get into the bugs and the performance problems and the highway nuisances. I'm just mentioning the "design choices", how they are alone making the game unplayable.
I just can't play this like that. It's like playing a first person shooter game, where your allies shoot you dead before you begin the campaign. Or your gun fires backwards or you stuck in crouch mode in a place, where you supposed to be running. Or your top-view strategy game won't let you use a mouse.
Whoever designed this game should really quit designing anything. His or her vision of what a playable game is just not sustainable and not desired by 99% of the people.
SummaryIn the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alo...