MediEvil is a colorful trip down memory lane filled with gorgeous, updated graphics, the same amazing OST and improved (yet still retro) gameplay mechanics. This will make you feel like a kid again.
This remake of MediEvil is of high quality, both in terms of graphics and sound. The work on the music is excellent and it is a pleasure too travel again through Gallowmere landscapes with Sir Daniel Fortesque.
Es un juego muy divertido, muy fiel al original y con una dirección artística sensacional. El problema que tiene este remake para mi es que es excesivamente difícil. Tienes una pociones que actúan como depósitos de vida. Es decir, que si te mueres, se usa la poción de vida para restaurar la vida al completo. ¿Cual es el problema? Que los enemigos son muy difíciles de derrotar (hablo de los enemigos normales) y claro, mantener las distancias sería lo ideal, pero tienes una espada con poca fuerza y un arco con pocas flechas y poco potente. Entonces, cuando te enfrentas cara a cara a otro enemigo normal, a veces supone perder casi la mitad de la vida si eres descuidado con las distancias y el tiempo de reacción. Tu mejor baza entonces es huir de los enemigos en vez de enfrentarte a ellos. Lo peor de todo es que las pociones de vida escasean por todo el juego. Y no solo eso. Si mueres, no reapareces en un «checkpoint». Con lo cual, ya desde el primer momento estás jugando en modo «Muy difícil», porque si tomas malas decisiones y pierdes en un nivel, vuelves hasta el principio del nivel de nuevo, y pierdes todo lo que has coleccionado (llaves, pociones, etc.) A mi esto personalmente me cabrea mucho, porque el original era así también, y en vez de cambiarlo, lo dejaron lo más fiel al original posible. A pesar de esos fallos, hay muchas cosas positivas de este juego. Los diálogos están muy bien (sobretodo si lo juegas en español, las voces imitan el castellano antiguo para darle un toque más medieval), la trama engancha y el villano tiene bastante carisma. Los niveles están muy bien diseñados y lo dicho, es muy fiel al original. Si este remake lo hubieran hecho para mejorar de paso el juego a nivel de jugabilidad, le daría un 6/10 por lo que comenté de las pociones. Pero, como se trata de un remake que quiere mantener el núcleo de la jugabilidad intacto y ser lo más parecido posible al original, en ese caso le tengo que dar un 10/10 porque lo han clavado. Y el rendimiento a nivel gráfico del juego en PS4 es bueno. Podría ser mejor, pero no es malo.
MediEvil is a hallowed classic, undeniably, and it's presented here with a shiny new look and comfortably familiar feel, made with enough love and attention to resurrect its appeal for existing fans.
MediEvil successfully recreates the feel and the atmosphere of the original game, leaving intact all the problems it had in terms of gameplay, hitboxes and camera.
It’s a hard game to recommend, due to being just too darn faithful to the original for its own good; if you’re a diehard fan of the original game and can contend with the issues outlined above, then by all means give Medievil a shot, but with a wealth of excellent platforming and adventure titles available on the PS4, it’s hard to see a reason to play this over one of its contemporaries aside from the nostalgia factor.
Sadly, MediEvil hasn't changed enough since it's genesis to seduce the modern gamer. If the graphics are updated and the music still awesome, the dated gameplay and the framerate drops are too much to bear.
A remake that is loyal to a fault when it comes to honouring the original, with gameplay and design mechanics that were barely acceptable 21 years ago, let alone now.
If you like MediEvil PS1 and Crash Bandicoot and Spyro remasters you will like MediEvil PS4.
I finished the game platinum in 12h of Gameplay and ok, yes the camera is crap sometimes, but better than the PS1 version.
One of the flaws they fixed in the PS1 version was when there was a chest with a weapon in it and you switched to the weapon in the chest, it automatically took the place of the weapon in it. our hand, there is no longer this problem on PS4, another thing that is great being able to switch between 2 weapons of our choice just by pressing triangle.
The downside of the game is lost souls. SPOILER, we unlock the lost souls in the Advent last table and to have them all, you have to redo all the tables a 2nd time and in a specific order, to unlock the MediEvil PS1 version. Ok great, but the game is in English too bad.
MediEvil PS1 is a game from my childhood that I like to redo on occasion for Halloween, for nostalgia or just for fun, but with this version I'm not sure if one day I'm going to redo the PS1 version.
An und für sich ein witziges oldschool Spiel. Ich hatte nie das Original gespielt. Wollte aber mal alte PlayStation Nostalgie schnuppern. Man merkt schon, dass sich in der letzten Zeit viel an Optionen getan hat. Kein anvisieren der Gegner, Kamera mehr schlecht als recht und das Kampfsystem ist halt oldschool Button mashing. Insgesamt überlebt der Titel den Alltags Test nicht mehr. Trotz dessen war ich angefixt und habe es durchgespielt. Mit bisschen mehr Liebe und Zeit sowie paar Updatesfür die aktuelle Spielerschaft könnte ich mir den Titel echt gut vorstellen. So ist er doch recht krampfhaft und zum Teil nervig. Daher„nur“ 7/10 Punkten.
Medievil, tanto en su version original como remasterizada, es un juego divertido con una atmosfera muy identitaria. Es un hack and slash con algun que otro control tosco en la version de PS1 y con algunas zonas de plataformas que bajan la valoracion del juego.
- Narrativa: Buena-Mantiene en vilo de principio a fin
- Jugabilidad: Irregular- La accion es divertida y eliminar a los enemigos mola, pero en ocasiones resulta complicado atacarles ya sea por la camara o porque el juego no esta diseñado a que vengan varios enemigos a la vez, siendo complicado salir indemne. La plataforma es totalmente insatisfactoria.
- Reto: Facil con fases algo mas complicadas-resulta algo aburrido
- Universo: Único-un mundo especial, nunca antes visto y que abre mi imaginación a un punto que yo no concebía
- Banda Sonora: Se adapta bien y no desentona en ningun momento
Tiene un encanto especial Medievil, es un juego con un claro toque tenebroso, donde el protagonista se enfrenta a enemigos clasicos de peliculas de terror, pero todo con un aire desenfadado (hasta infantil se podria decir). Resulta divertido de jugar con ganas de ver el proximo entorno al que te enfrentas, pero le falta un reto jugable superior ya que al final uno escoge la mejor arma blanca o de distancia y no hace mayores analisis de estrategia antes los enemigos. El juego falla claramente en el plataformeo y en la camara. Sir Daniel Fortesque tiene carisma y uno entiende el impacto alla en 1998, pero no lo veo para hacer una saga o tercera entrega con estos mimbres, algo debiles para aguantar mas de una entrega.
The original MediEvil, released in 1998 for PS1 was one of my favorite games as a kid, especially because of its atmosphere. The combat was dull, but decent; both camera & platforming weren't really good, but at least passable. To adapt these things in 2019 (shortly after the remakes of successful PS1 games - Crash & Spyro - that are very different from MediEvil, starting with the fact the later has a health bar and is more of an action game, albeit an old one, without complex combos, hit counters, but still with platforming elements) certainly required decisions that would affect the game's reception. Making a completely remade camera & combat that could live up to modern standards would also require remaking everything about the game. It could've been good, if done well, as long as it still captured the atmosphere of the original, or could be a complete disaster. The safer, cheaper option was, of course, to copy the original MediEvil's flawed design and just throw it under new visuals (for short, this game chose the safer option and still failed), even if this would end up more of a niche game destined to people who played the original rather than newcomers. I'm part of the first, while I admit some levels can be frustrating because of the way Sir Daniel Fortesque jumps and the camera behaves, I've played it countless times through childhood / adolescence that I know it like the palm of my hand, and find the idea of asking for the game devs to include "checkpoints" something laughable as it'd break the flow of the original. But I'm not satisfied with this game, it feels much more like a low budget copy than a definitive edition, the last nail in the coffin of what could be otherwise a successful franchise. The HUD is terrible: the health bar take more space than the original and goes against basic game design, the addition of a shield bar that wasn't present in the original makes things worse, as does the circle with Dan's head. The font used in the game is also much more cartoony than the original, and the narrator, while she did a good job, didn't need to narrate every line of written lore found throughout the game. You can change between 2 selected weapons on the run (as in Medievil II) except that in this case it uses the triangle button, the same used for every other action in game. The super bright "wisp" keeps aiming at talking NPCs and books instead of enemies, it's just poorly programmed & even more poorly presented as it looks like the work of college freshmen dealing with something made decades before they were born. The graphics have ok textures for most part, with some noticeable exceptions in fog areas, but also look stuck between an intent to appear cartoony & realistic at the same time, and missing the point of the original. But many assets are reused in different levels, such as windows, and it hurts the experience since the original didn't recycle them as much between levels. Enemies & backgrounds are much brighter and saturated than the original, the night doesn't even look like night in some levels. Some enemy designs look goofier than before. The new camera is useless since it doesn't work on all levels or even allow you to jump. Dan's head & neck bones keep floating all the time. His walking animation is ridiculous. The soundtrack is mostly copied from the Resurrection (PSP, 2005) save a few new tracks which completely miss the dark atmosphere of the original (especially Dan's Crypt, Ant Caves & Pools of the Ancient Dead). These tracks are stuck in "dynamic" mode which means you'll only hear the full tunes in most levels when there are foes around, but those are few and easy to kill. In other levels the music changes abruptly into another unrelated score recycled from Resurrection. But the worst part of this remake are the cutscenes (& Zarok's Maleficent inspired redesign of course), with wrong camera angles, poor rendering, objects cutting through other objects, that display the rush that mobile game devs Other Ocean had to finish this, or that they were more worried adding useless Mr Apples in the levels than fixing its base problems only to get a token of approval from nostalgic fans who don't remember the original very well. Even the PS1 cinematics were much greater in scale, render and presentation. The final cutscene in special pales in comparison to the original, that it makes the whole experience feel like a wasted opportunity. This game only stained the noble but few merits of an original whose limits were understandable for the time, and now are sported like just intentionally poor design. I bought it day one & platinumed it in a day but recommend to play the original and MediEvil II instead (this remake includes the original, in a square screen aspect, if you finish a certain quest, perhaps only as a way for the devs to show you how the original is better). Even Resurrection got more spirit than this one, though that one also feels odd in comparison to the original.
SummaryRe-live the original adventure on PlayStation 4. The beloved fan-favorite has been completely remade from the grave up, blending classic gameplay with stunning visuals, all in 4K. Step into the bones of Sir Daniel Fortesque, a slightly-inept (and long dead) knight accidentally resurrected by his greatest enemy, the evil sorcerer Zarok. ...