A jack of all trades and master of some, though Rise of the Ronin feels like a melting pot of influences from other games, it is also quite the surprise of the year for me thus far as it clearly shows that Team Ninja has a confident grasp of compelling open world design in a way that many of its genre stablemates do not. Though the visual presentation might be comparatively a little rough around the edges, Rise of the Ronin nonetheless is simultaneously the most accessible and ambitious game Team Ninja has done to date and one that both hardcore action RPG fiends and open world adventure aficionados will surely embrace.
Rise of the Ronin is undoubtedly Team Ninja's most ambitious, detailed and mature work to date. With its rich maps, compelling storyline and exhilarating combat, it creates an unforgettable tale of the Bakumatsu period. As Team Ninja explores new design concepts, this is definitely a title not to be missed by Team Ninja fans.
For now, my 2024 GOTY. Rise of the Ronin provides a compelling narrative woven into Japan's real historical events. Combat mechanics, courtesy of Team Ninja, are top-notch, and the parry system is truly amazing. The open world is brimming with engaging activities, maintaining interest without falling into the monotony seen in other open-world games. While the visuals are decent, Rise of the Ronin shines by running at a smooth 60 FPS without the massive blur seen in titles like FF7 Rebirth.
Set in mid-19th century Japan, Rise of the Ronin offers an intriguing historical backdrop with solid combat mechanics and engaging side missions. However, its open-world design feels uninspired, lacking meaningful exploration and offering repetitive optional activities. Nevertheless, the game shines in its intense and satisfying combat system, which provides a thrilling samurai experience despite its shortcomings in world-building.
Rise of the Ronin aims to deliver an epic story filled with well-rounded characters, an open-world adventure, action-filled combat and a presentation taking advantage of current-gen hardware. For the most part, it succeeds. The story is indeed epic, with plenty of intrigue delivered by well-rounded characters, even at the cost of the player character.
Whether you are a history nut or an action RPG lover, Rise of the Ronin should be your next choice in a game. You’ll have fun dicing up your enemies while learning about Japan’s rich culture. It’s the perfect combination of the two, and I hope to see more entries like this to dive more into historical content.
Rise of the Ronin marries a cool historical setting, Team Ninja’s mastery of tough-but-fair combat, and some smart RPG design to make a game that is immediately compelling, and even more fun with friends. It’s full of cool little touches, whether it’s throwing something at an enemy with the grappling rope or dropping from your glider onto your horse. Unfortunately, it’s also a game full of map clutter, bloated systems, and a truly absurd amount of junk loot, and the time I spent clearing out everything that didn’t spark joy and dealing with all these non-essential systems made me pine for a leaner, meaner, more focused game. Rise of the Ronin is excellent when it has the courage to be itself and lean into its challenging, rewarding fighting; too often, however, it feels stuck in indecision, torn between what it wants to be and what it feels it’s expected to be, and not even the best samurai can overcome that.
Rise of the Ronin is an open world action game set in nineteenth century Japan with both Souls-like elements and exploration à la Assassin’s Creed with a tiny dash of roleplaying the mix. It tries multiple things, but excels in none.
Aunque su gameplay sea muy bueno y su ambientacion tambien, es un juego con varios errores muy a tener en cuenta, siendo el mas destacado sus actividades secundarias del mundo abierto
Sekiro and Ghost Tsushima platinum here. This game is very very average game. Aside from bad graphics, the story is very generic and uninteresting. Having to comply with the "modern gamer" standards, they were too afraid to create a male character with fully developed personality and voice acting, they went with the customisable silent one which takes away a lot of the immersion. The combat is the only good aspect. I alsohave to stress on how the bad graphics are, I felt like playing on a Nintendo Switch. I don't recommend it at all. If you are on the fence, wait for Stellar Blade, according to the demo, this game looks more promising.
Being a gamer for best part of 30 years I’ve never signed up to a review website to give a review but this game I felt the need.
Where are all these high reviews are coming from? I don’t know - must be paid reviews… The game I played was bland as Jacob’s Cracker, the story is just awful. Go to the dojo, be asked to help, kill 10 shinobis, fight a boss, boss then becomes your friend, fight him again in a later mission…but he’s still your friend. Thats it, rinse and repeat for the entire 20 hour campaign - I actually bared with it to finish the game and can confirm every mission is like that. The story is awful, characters awful.
The only saving grace which gave this game some sort of score is the combat, it’s okay..nothing amazing but in the early stages it felt great but towards the end you realise how limiting it is, essentially 3 buttons.
This game will be on PlayStation+ by August, save that statement and come back and tell me I was right.
My advice: save your money and check it out and laugh how awful it is when it hits PS+
SummaryIt's darkest before dawn. In Rise of the Ronin you will explore an evolving world as you fight to forge a new era for Japan.
You are a Ronin, a warrior free from all masters and bonds and as your destiny intertwines with story characters, take part in an immersive combat focused action experience.