Overall Infinite Undiscovery is a very enjoyable experience and I would definitely recommend it to anyone who is either a Square Enix, Tri-Ace or just an role playing game fan in general.
Infinite Undiscovery is more of a gateway RPG than an all-out epic; real-time combat, less story-driven side activities/exploring and a shorter overall play time allow easy access for the JRPG n00bs. There are a few technical hiccups to get over, but Infinite Undiscovery is still a worthwhile romp for those looking for a JRPG-lite in 2008.
I don't know what it is about this game but it might be the music , might be the basic flowing combat , might be the story or it might even be the characters. Yes the voice acting isn't great , the lip sync is awful and the game is fairly short plus it doesn't always make it clear on where to go to continue the story but something about this game has me constantly returning to it and I love playing through it more and more each time. It's either the story or the nostalgia but this is my favourite game of ALL TIME and nothing is gonna change that. If you haven't played this game yet please do it is SO worth it and I personally think it holds up great even today.
This game is super **** of the best JRPG that I have played. The action in here is **** much gameplay, great characterization utilizatio and team build ups. You complete the game and there's then there's a new area that opens up as boss fights making the games difficulty rise up. Need more games to utilize the game play like this for sure.
Infinite Undiscovery is a decent game that has the potential to be more than what it is. This is a great weekend rental game, but nothing more than that.
It might be a little on the short end when compared to Square’s other JRPGs, but there is more than enough content to extend the game significantly. That said, anyone who isn’t already a fan of the genre will likely grow tired of the cliché locales and repetitive gameplay, as well as not being as forgiving of the game’s many other missteps either.
Untangling this new world's intrigues, both political and personally for characters, is unreasonably complex. New terminologies and faces are thrown at you at such rapid pace in the first few hours that you find yourself not caring.
Take away all the mind-numbingly painful design choices and there may be a game deserving of the Square Enix name here, but all the extraneous material makes that nearly impossible. A game that you will soon undiscover… infinitely.
The reason why everybody don't like this game is because they don't play it fully and immersely the frame rate slowdowns are occasional and wont ruin your experience, and the voice acting is very forgivable considering it is first released and developed in Japan. The gameplay is top notched especially if you're looking for a great action RPG skills and attacks are flashy your party's AI is very intelligent and seriously I don't find any boring part of this game Ive been playing Final Fantasy Series, Kingdom Hearts Series The Breathe of Fire series The Star Ocean series etc.. This game is undoubtedly one of those series that will stick with you.. certainly a must play.
This RPG reminds me a lot of Tales of Vesperia; which isn't a bad thing at all. My biggest gripe with this game is how childish it is. Now, I don't mind child silliness, I mean, I love Blue Dragon after all, but it goes too far for my taste. Especially when it's trying to have somewhat serious elements. The game is good, and it provides many hours of gameplay, but I know too many people who stopped playing this game because it was really childish. The flaw doesn't come from the game itself, but the voice actors who make it sound so childish. If they would've done better with the voice actors, this game would've been ten times better, but I can't hate it solely because I thought it was childish. If you can look past its silliness and enjoy the game for what it is, then it's worth your time.
First off, if you have an hour long dungeon, which in itself is poorly constructed and tedious to navigate, not placing a save point before the boss battle at the end of it, or any save points anywhere in the dungeon itself, is a terrible idea. Wasted at least an hour, and after a series of overused cliches, bad production values, poor controls, and a poor difficulty curve, I decided not to give it another go. Truly a failure.
Lasting lesson: Never buy a game developed by Tri-Ace.
De jolies cinématiques idéales pour une longue sieste, une niaiserie d'ensemble abyssale, des dialogues gnan-gnan au possible, des personnages qui ont la profondeur d'une flaque d'eau... Comme d'habitude dans les jeux de rôle japonais, un système de combat inutilement tarabiscoté et bancal et pourtant c'est du temps réel ici ! et très confus de surcroît avec (comme d'habitude dans les jeux de rôle japonais) des effets qui flashent avec des tas de couleurs fluorescentes.
Se déroule devant vous un océan neuneu qui happe le peu de neurones restant de votre cerveau, un pur non-jeu. On pourrait simplement le qualifier d'étron mais ça ne rendrait pas justice à ce puits sans fond qu'est Infinite Undiscovery, aussi le désignerons-nous par "sous-étron de l'infini". Cette chose était une exclusivité Xbox 360... Ils doivent bien rigoler chez Square Enix : ce coup pendard dans les dents de Microsoft... Et c'est tout en anglais en plus !
SummaryIn Infinite Undiscovery, players are drawn into a real-time world woven of countless threads where their choices spin untold discoveries. The actions taken by the player with each discovery have a real-time impact on the world. Situational Battles: Players are confronted with a variety of dramatic “situational battles” such as executing ...