The wealth of content and addictive nature of collecting loot and replaying levels with increased challenge make Victor Vran highly recommended for action RPG fans.
This is an excellent and enjoyable arpg. Filled with atmospheric and beautiful music, exploration and secret areas, stylish detailed graphics. Control with mouse and keys is pretty normal for PC and you also have the capability to jump to higher (sometimes secret) areas and roll to avoid enemies. Plenty of bad guys to kill (but not too many as in previous failed arpgs) and good control over your actions, give a nice game experience. Weapons are of specific type (so far discovered 4) which use certain different types of attack (area,single,etc). There is not an enemy respawn system for every area, for which I am grateful (they do respawn but in smaller areas which you can try again and again for certain achievements-bonuses). Spells and bonus passive cards, enrich your character. All in all,a very satisfying game.
It fills the void of the disappointment that was Diablo 3.
The game has a very dynamic combat system that is - in my opinion - superior to Diablo 3. In D3 it always felt like "I am doing DPS to the enemies". Here, it feels like "I am slashing the enemies with a sword".
Each weapon requires a different playstyle - it's not like "The rapier is like the sword, but it's faster and does less damage".
There are many clever secrets that hit the right spot of being "fun to find", but not "too tedious to find".
In terms of humor: it's hit-or-miss, but at least there's a lot of it. There is a soldier called Stash. Private Stash. He manages your... private... stash. So yeah, lots of dadjokes. If you like that sort of thing, you'll have a great time.
The story could've had a bit more to it, but I suppose the money runs out quickly when you hire Geralt of Rivia to voice the main character :) It still has its moments, but this is more **** experience.
I've spent 10 hours on the game so far, and I plan to 100% complete it. Given that it costs much less than $50, most of the criticism can simply be ignored.
Victor Vran is by no means perfect, but it's fun, ensures hours of play and it's ideal for those who want to delve into the hack 'n' slash genre for the first time.
Victor Vran works well if we want to spend few hours in the fight against hordes of monsters, but it's also rewarding in smaller doses, when we fell like one challenge is enough. It's a successful 'Diablo clone', with enough differences to attract even the veterans of hack'n'slash genre.
Dressed in the tropes of old, it forgot to continue to show us that it was more then the total of its parts, more then just another ARPG, set in another gothic world, with another broken hero unknowingly seeking redemption. Like it’s titular character, Victor Vran never really finds it.
Wow. I never heard of this game till I saw it in the new releases section on steam with overwhelmingly positive reviews. After seeing the price ($17.99 on release) I decided to try it out and am I glad I did. If you're fan of games like Torchlight or Diablo, this is a game you don't want to miss. It's a top down action rpg made by the same developer that makes the Tropico series, and features the same guy that voices Geralt from the Witcher series. I have been playing with an Xbox one controller and it plays a lot like Diablo 3 for consoles. It also supports 4 player Coop. Give this game a try, you won't regret it
Played on steam deck. Average RPG elements and limited story with basic character customisation. Eat to pickup and play due to simple gameplay mechanics. Good game to play for 15-30 mins at a time but I not suited for long play through sessions as it lacks any story, RPG depths. I would classify this game as more rogue rpg.
Victor Vran, a Witcher and Torchlight hybrid, is a top-down, monster-hunter hack’n slash. Blessed with fun combat, great ambiance and large level design, it is cursed with mediocre voice acting, been-there-done-that story and an overly generous loot system (hello, clogged inventory). Four-player coop and a detailed challenge system are welcome additions. Worth a purchase at 66% off or more.
Total size on my hard-drive: 4.3 GB
+ Large level design. While there are a few smaller levels that house challenge bosses, most are large and spacious, with secrets hidden everywhere. One of the best features of Victor Vran.
+ Good level of challenge. New areas are difficult, and after leveling and becoming OP, activate different hexes (Hex of Pain reduces Victor Vran’s health over time, Hex of Time speeds enemies, and so on) for additional challenge and greater rewards.
+ Nice graphics. Won’t knock your socks off, but the level of detail (especially in the city levels) is excellent.
+ Smooth and stable. Not a single crash or hang in 24 hours of gameplay.
+ Good choice of weapons. Shotguns, lightning guns, swords, rapiers, scythes, hammers, spell books. Each type of weapon can be found with a large number of different specializations – which bring their own buffs and debuffs.
+ The card-based skills system. Victor can equip of number of cards for passive combat bonuses. There are over a dozen varieties, and again each can be had in a number specializations. One of my favorites was “The Moon” card, which, when equipped, grants an ice-explosion when Victor lands a critical hit. Another good one is the “Blademaster” card, which adds over-drive at a faster rate and grants health-regen on crit with swords. Each card is available in a number of levels as well; Levels 1 through 4 were most common, but I did loot a Level 8 card (yes, the bonuses were massive!). There is limited number of points available to equip cards, though, and each level counts as a point; equipping four Level 4 cards isn’t possible when the point limit is less than 16 (the point limit increases as Victor levels up), forcing a continual mix-and-match of available cards in search of the best build.
+ Nicely ambient soundtrack.
+ Four-player coop. Drop-in / drop-out works well. The large levels work well with four players.
+ You can trade items with a demon named Geban. 10/10 would trade with Geban again.
+/- Demon powers. Their usefulness is limited because their use requires over-drive. It can take a while for the over-drive bar to fill in the early stages. Certain weapons and cards can boost the charge rate, making them more useful. Then there are other cards that provide bonuses only if the over-drive bar is full – rendering demon powers useless, because emptying the over-drive bar by using a demon power would deactivate the bonus.
+/- Bosses are nicely placed and paced, but don’t require any special tactics to defeat.
+/- Someone made a pact with a demon and now the kingdom has to pay when the demons come to collect on the debt. There. That’s the story.
+/- Victor Vran is voiced by the same actor who provides the English-language voice of Geralt in the Witcher games (Doug ****). Victor is a near carbon-copy of Geralt. I’m not sure if **** was told to do this, or if this is the limit of his skills as a voice actor. Other voice actors are good, but not special.
+/- Too much loot. There are several different ways to sort it, but even for a loot-based game, there is a ton of loot. There is no limit on inventory space, though, so the primary issue is managing it.
+/- + Leveling gear. Most things can be leveled using Transmutation in the hub. The outcome is completely RNG, though (unlike in Borderlands: The Pre-Sequel where using Moonstone in the weapon grinder would guarantee an increase in rarity. Nothing like that here).
- Some area challenges are impossible to complete unless massively over-leveled or playing online with other players. The online mode had about a dozen players active in it every time I started the game, so not an impossible task.
- Some level challenges are mutually exclusive, meaning you are expected to re-play levels.
- Some grinding for better gear required if soloing. No worse than in Borderlands, but expect it.
- Armor is tied to outfits, which are only awarded via chests and level-up bonuses. That means the best plan is to kill the enemies fast and have a good stock of potions on hand. Worry about armor later. There are passive bonuses which can help.
Overall, the looting, combat and level design are the most attractive features of Victor Vran, but unless grinding and completing challenges for loot is why you play games (not that there’s anything wrong with either!), you could get bored with it quickly. A good effort by developer Haemimont with franchise potential. Hopefully, future installments will showcase refinements of some great core systems.
Utterly infuriating game that gets old after the first couple of hours. The enemies are grossly overbalanced, almost all of them have to be killed twice because they respawn instantly and the bosses overwhelm you a couple of hits. It's like the devs didn't even bother to playtest this thing.
The loot is junk. It is rare to find anything useful. The "crafting" system is a checkbox for the game with no actual logic or perhaps behind it. The devs tried to throw lots of different stuff into the game and none of it is really well thought out resulting in lots of gear that really don't amount to much.
The challenges are meaningless. They all boil down to either running through an area as fast as you can or defeating an area without using any abilities. This pretty much forces you to play a certain way and makes your ability/gear selection meaningless.
This game is a drag and drop RPG where too much was stuffed into the game without any real thought as to how it should work. It needs a serious amount of pruning, updating and overall balancing. Cannot possibly recommend this to anybody.
decent game but very very bad controls and a few bosses are too annoying and make it not fun.......apocalypse and last boss are really frustrating and totally killed my enjoyment of the game
SummaryVictor Vran is an isometric Action-RPG with a vast selection of weapons, items, outfits, demon powers and destiny cards. Experience combat action with dozens of enemies attacking you from all sides and unleash powerful skills to finish them off.