Iskreno stv je bila dobra sezona, moglo je negde naravno da bude malo bolje ali dobre odluke i zanimljiva prica bas, bas mi je bilo fund izmedju 9-10 je :)
The Walking Dead Season 2’s gripping tale of growing up in a hostile environment might not be the instant classic that Season 1 was, but it still belongs in the library of any adventure game fan.
Overall, I didn’t enjoy The Walking Dead: Season Two as much as I did the first season. The game still works well and has high production values, but the storyline doesn’t make as much sense, especially when everybody — including the zombies — can’t tell the difference between your eleven-year-old character and an adult.
The final choice of Clem is the most powerful moment of the second season. All the preceding gameplay (or we’ll better name it "watching") does not affect the outcome in any way: the epilogue is determined by three possible Clem’s actions at the very end of the game. Despite the fact that there are just five endings and it’s so easy to replay the last scene and see other four, it would be better not to do it because the second time you will not cry so heartily. [Oct 2014, p.86]
There's a remastered version available now, together with all the other games in the series, The Walking Dead: The Telltale Definitive Series, which is superior to the original game in terms of visuals and overall presentation. The remaster does a great job of bringing the game up to today's standards, although the original game still holds up well in terms of graphics. I highly suggest you consider playing the remaster because it is superior.
"The Walking Dead: Season Two" is a commendable sequel to a remarkable predecessor, although it falls slightly short in comparison. The game features shorter episodes, simplified gameplay, fewer puzzles, diminished interactive elements, and reduced character development. Nevertheless, its storytelling remains strong. The installment brings improved graphics, animations, artwork, and abundant dialogue choices, including better-executed Quick-Time Events.
While the story effectively continues from the first game, choices from the previous installment and its DLC make a minor impact, affecting select scenes and dialogues. The game maintains a consistent core despite the importance of choices. Certain decisions hold enduring consequences, altering character dynamics and scenes, even though some narrative aspects remain consistent. The emotional attachment to a character in this installment mirrors that of the protagonist from the previous game. The game, while not matching the emotional intensity of its predecessor, has its own merits and invokes feelings of sorrow.
An unexpected highlight is the presence of multiple endings, a departure from the first game's singular conclusion. "The Walking Dead: Season Two" meets expectations and, while considered weaker in comparison, it manages to shine on its own. To illustrate the distinction, if this game is rated 10/10 (which it is), the first would be an 11/10.
That was the one where I started to notice that no matter what you do, you always end up in the same spot. I still like the narrative though. It is a simple but interesting game.
This game is not bad at all, but when is compared to the first one, the things just happen too fast, you don´t get to know the characters very well and there is no puzzles at all, this really sounds more like a movie than a game, but it´s good too see Kenny and Clem again. Besides all it´s problems, the game have powerful scenes and a good final act.
This game is no match to season one(heard that Telltale changed writers and CEO when making season 2). The main storyline of the game lacks a clear goal, which makes me lack the motivation to complete it; the newly introduced characters are very flat and boring, which makes me not care about their fate at all; the portrayal of female characters is much worse than in the first season, with their behavior and motivation revolving around men and lacking agency. Telltale’s decision to change the writers and CEO was very unwise , as their talent and management skills are not comparable to the previous team.
SummaryThe sequel to 2012's Game of the Year continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in an unforgiving world. Experience what its like to play as Clementine, meet new survivors, explore new locations and make gruesome decisions in th...