How well this will scale over the coming weeks and months is hard to predict, of course. But in its initial incarnation, Fleet Command that most rare of games: a deep mobile MMOG that combines its licence, metagame and gameplay in a thoroughly enjoyable and engaging manner.
Maybe is more enjoyable on a PC than on a smartphone, but Star Trek: Fleet Command is anyway, and finally, a good game based on the beloved franchise also on mobile platforms.
I've long been a fan of 4X strategy games and couldn't resist the chance to try one that runs entirely on my phone and has some decent reviews.
To summarise my opinion of it: it does the 4X pretty well, but there's hardly any strategy! You get to explore a very impressive-looking universe with your spaceships, expand your production facilities and follow a research tree; exploit resources by mining them; and exterminate NPCs or other players. All of that works well, with a very good user interface and almost no program glitches.
However, when it comes to making strategic decisions, there are very few. Your starships can basically do three things: shoot other ships, mine resources, or carry out missions that reward you with resources. The missions are the same for every player though the order in which they happen depends on which planets you visit. And with very few exceptions, the missions require you to do one of three things: shoot ships; visit a location; or give away resources.
The makers of the game have done their best to cover up the lack of strategic decisions with some tweaks. One is that your ships are crewed by characters from the various Star Trek series; a ship's abilities will differ slightly depending on its combination of crew. (Everyone has access to the same characters but the rate at which they appear is a bit of a lottery). Another is the idea that you can eventually join one of the Federation, Romulans or Klingons and settle in their parts of the universe. A third is that occasionally you are called on to make "moral decisions" -- for example, having captured a fugitive, do you hand him over to the guy seeking his head? Finally there's the standard MMORPG alliance system - being in an alliance grants you benefits when your allies get benefits, and also gives you access to a special shop where you can get stuff you can't get elsewhere.
Ah, yes. The shop. Like most commercial MMORPG games, you are given the opportunity to spend real money to improve your chances. Rather than complain about this as exploitation, these days I just try to figure out how long the game can be played for free before non-payment becomes a real disadvantage. In this case, I'd estimate it at two weeks, because by that time you should have reached the point where you can attack other players;' base stations and vice versa, and so you will be severely handicapped if your resource production, defences or research fall behind. The game offers options in the research tree to give major boosts to several such abilities by spending real money. You can probably afford one of these boosts using freely collected in-game currency, which extends playability by a few days, but not the whole lot.
For folk who are captivated by being part of the Star Trek Universe, or who want to set their own goals (e.g. research and build the Enterprise) it's a great game that will keep you occupied for a very long time. For fans of strategy games, look elsewhere.
Régóta vártunk már valami hasonlóra.
2009-ben a ma már filmes legendának számító J.J. Abrams kitalált valami egyészen egyedi és eredeti módszert arra vajon hogyan lehetne nyomni egy resetet a Star Trek történeten mindeközben mégis hűnek maradni az eredetihez. Mi mással oldhatta volna ezt meg, mint már a Lostban is bevált jó öreg időutazással, hatalmas csavarok, remek karakterek, sok-sok humor és íme; a Star Trek újjászületett, megfiatalodott és ezúttal olyan kalandok várnak hőseinkre amikkel eddig mér sose találkoztak. Az első rész egészen egyszerűen zseniálisra sikeredett, a folytatások minősége már megkérdőjelezhető, nem véletlen hogy a harmadikhoz már nem is adta a nevét J.J.
Megszámolni se lehet mennyi játékadaptáció készült a Star Trek alapján, de valahogy egyik se sikerült olyan jóra hogy még évek múlva is emlékezzünk rájuk. Én legalábbis nem sok olyan címet tudnék felhozni amire büszke lehetne a cím. A Star Trek Fleet Command a bemutató alapján ígéretesnek tűnt, lássuk hát milyen lett a végeredmény.
Az legújabb mobilos Star Trek természetesen az új univerzumban játszódik, a feladatunk az lenne, hogy felépítsünk egy erős és legyőzhetetlen bázist és klántársainkkal vállvetve harcolva, uraljuk az egész galaxist. Persze ez több mint lehetetlen, de ha már elérjük hogy a mi klánunk legyen az első az is nagy dolognak számít. Ehhez első körben szükségünk lesz egy hajóra, egy kapitányra, egy erős legénységre és sok-sok megnyert csatára. Mire várunk még?
A Fleet Command egy eléggé komplex MMO RPG játék, eleinte talán el is leszünk veszve abban a sok mindenben amit csinálni lehet. A készítők célja az volt hogy minden típusú játékos megtalálja a számításait. Ha csak laza casual gamerek vagyunk, akkor megtehetjük hogy csak naponta párszor fellépve, szépen nyugiban építgetjük a bázisunkat, teljesítve közben pár küldetést. Ha valamivel elhivatottabban vagyunk, akkor céltudatosan haladunk előre a fejlődés útján és alaposan átgondoljuk mikor mit fejlesztünk. A profi fanatikusok meg teljesítik minden nap a napi kihívásokat, bekapcsolják az értesítést, hogy mindig képben legyenek mikor mi készült el mi áll készenlétben, folyamatosan fejlesztik a bázist, a hajókat, a legénységet és persze soha nem hagynak ki egy lehetőséget sem a csatázásra.
Folytatása itt:
****/hirek/alkalmazasok-jatekok/2019/01/14/star-trek-fleet-commandtesztlabor
Between these two interlocking gameplay hemispheres, Star Trek: Fleet Command has a huge amount to offer. Fans of the series should enjoy the game’s sense of exploration and its idiosyncratic cast of characters, while fans of strategy-MMORPGs in general should appreciate this novel take on the genre. If you choose to boldly go, you won’t be disappointed.
If you have been looking for a new game to carry around with you to play on while you wait for the bus, or your date, or a job interview, Star Trek Fleet Commander is a solid investment into mobile gaming. It will keep you engaged, busy, and entertained for weeks to come! For a free download, you certainly get a lot of game to consume and into one of my favorite universes to boot. That’s a one-two punch I can’t argue with.
The idea is acceptable, but the game has to many flaws
The biggest flaw is actually on one of the most important mechanic in the game for player evolution. The mining concept is so bad, that players give it up **** ones that keep playing had to arrange between them selves a kind of "gentlemen agreement" to mine. This is how bad things are with this game. Most of the players hate the mining game play.
Also the list of bugs and the lack of essential features in this kind o game makes this game at some point quite annoying. There really big issues with the game play concept
This game will be better How I'll give example Power level 21 can kill 25,26 and 27 They should fix that Because they have way bigger ships is no way defend yourself I could see 3 levels higher than you
Cynical and over-priced. This game could not be more removed from the spirit of Star Trek. Glitchy game play and shifting goal-posts make play frustrating. Plenty of cash is required to make any meaningful progress. STFC is very expensive. You will need very deep pockets indeed as it will require feeding daily. Essentially, STFC is a Tamagotchi for grown men. Pathetic.
Star Trek Fleet Command is a bad game.
It's not Star Trek-y. It's not fleet-y. It's not even command-y!
Star Trek is about exploring strange new worlds and boldly going where no man has gone before.
Star Trek Fleet Command is about going to uniformed places where most players and all NPCs currently reside.
The only differences are the name of the star, the level of NPCs, the color of the nebula in the background, and maybe there'll be different resources to mine and die.
Star Trek Fleet Command has two connections to Star Trek.
It has "Star Trek" in the name, and the characters have the same name and similar appearances to the movie counterparts. Other than those three things, the game is not Star Trek-y.
But whatever, so it's not Star Trek-y. What matters in a game is the gameplay.
Unfortunately, Star Trek Fleet Command fails there, too.
All progress in the game take a long time, so it's not a good game to take out while you're waiting for a bus or for food. You can start upgrading a building, and then put your phone down for 26 hours and then check on your game again for 15 seconds, and you will have missed nothing.
My most successful strategy has been to check in every 6 hours to collect resources. And if a research or building project finished, then I'll start another. So I could do well by spending two minutes in 24 hours.
I call it "successful" because if I venture outside, I will get killed.
If you go mining, a player will kill you.
If you send a ship to go fulfill a mission or kill some NPCs, then your ship may need 5 minutes to get there. So you turn your game off for 5 minutes.
When you try to load the game up again after 5 minutes, the game takes time to register that your ship arrived.
But the game will take less time for other players to see and kill you.
I am not exaggerating. My game said my ship was still warping and had an ETA of 00 seconds.
And then a player would kill me in that time. It's happened multiple times.
You could spend time fighting NPCs and players. This would require you to watch your phone for more than a minute.
But it is a lot of watching and less action.
You click on the ship you want to move, you click on the ship you want to attack.
You wait 20 seconds, then watch a combat animation. And that's it.
Fighting is shallow, too. If you attack a player with a lower power level than you, you win.
If you attack someone with a higher power level, you lose.
There is no strategy or tactics. There are no skilled players in this game. Only dedicated players.
Your ships and crew level up. But instead of destroying a ship and getting 50XP, XP comes like loot or treasure.
If you destroy another ship, there's maybe a 33% chance that you'll get loot.
There's maybe a 25% chance that the loot will contain 300 XP.
You'll need 5,000 XP to level up one crew member.
Or, there's a 33% chance that the loot you get is 3 interceptor parts.
You'll need 210 interceptor parts to upgrade part of your ship.
It's a horrible grind.
And it is so unbalanced. Because there's no skill or strategy to the game, you are at the mercy of people in a higher level.
If you're at Level 20, there is nothing you can do to defeat, avoid, or deter a Level 26. They can just walk into your space station and attack you 17 times in 3 minutes.
They don't just attack you one time and then it's over. No, they attack you 17 times.
First, their 65k shield and 118k hull ship attacks your 26k shield and 29k hull starbase.
Then, they bring in a fresh cargo ship with 60k shield and 70k hull to attack your 27k shield and 6 hull. Shocker, they win against your 6 hull.
But then, they use the ship again and attack you. Maybe you have 3 hull this time.
The cycle continues.
It's because each attack only takes some of your resources. They should just have it take as much resources as an attacker can hold, because otherwise, why subject a player from having 17 defeats?
Now, if there were some skill or tactic or something that the defender could do, then there might be a reason for multiple attacks. But there isn't.
And there's no penalty for attacking players. No bounty for players or NPC ships to hunt you. No exclusion from any of the game's factions (not that that would hurt).
In fact, the logical thing to do is to attack other players. You get resources and maybe XP or ship parts, and there's absolutely no penalty.
This game not only enables griefing, it encourages it.
In conclusion,
There isn't much connection to Star Trek for fans to appreciate.
There's not much for you to do to pass time. The things you can do that could occupy you for more than 20 seconds, like hunting NPCs or players, are boring and mindless.
There's a lot that can frustrate you because it's beyond your power.
Playing this game will make you feel worse.
It's hard for me to understand how anyone could actually say, "I'm happy I played that."
SummaryWelcome to the Final Frontier. You have the conn! Summon your skills in strategy, combat, diplomacy, and leadership to master the dangerous universe of Star Trek Fleet Command. Enter a galaxy on the brink of war as Federation, Klingon, and Romulan forces vie for control of the Alpha and Beta quadrants. Discover an ancient secret that cou...