An improvement in nearly every way over the original, which was arguably the best racing game previously made for the PlayStation... This game is beautiful, even hypnotic to watch, and fun to play.
The graphics fly by at an astounding rate, and are so impressive that they would not look out of place in an arcade... One of the most polished packages to grace the Playstaion.
AKA Wipeout 2097, improved graphics and handling, more weapons with the ability to kill or be killed by the competition and more forgiving collision detection makes for an excellent sequel that ticked all the right boxes. But once again, the later tracks are too tricky, making qualifying for the league mode - which for my money is the real meat of the game - unnecessarily difficult. Otherwise, it's pretty much the perfect futuristic racer.
WO XL also has possibly the best soundtrack of any game, including contributions from Chemical Brothers, Underworld and Prodigy... A landmark racer and one of the all time classics on this console.
Psygnosis has managed to improve WipeOut to such a degree that even those that hated the original will find WO2097 accessible and rewarding to play... WipeOut 2097 is a scorcher!
The graphics are absolutely gorgeous, with some of the best light sourcing and effects ever. The control is smooth, the gameplay is fast, and the music is just awesome.
The earthquake weapon is unspeakably awesome... The weapons are visually spectacular, and seeing the light trails behind the hovercars is just plain cool.
Features even more unique and detailed texture maps as well as dashingly gorgeous course design with tons of trackside stuff to distract you as you blaze around the tracks.
Wipeout XL, or Wipeout 2097 in Europe, is one of the best games on the original Playstation and one of the best in the Anti Gravity racing genre.
The Good: The visual design is top notch, and in some ways are better than the original Wipeout. Each track and craft has their own distinct look to them and it's really cool to see.
The soundtrack is also really great to listen. While the first game's soundtrack is iconic, XL's soundtrack is also just as great. Choosing which one is better is more of personal preference than most.
What XL improves massively upon the original game though is the handling and difficulty. Each craft in XL now handles much more responsively, helped by the fact that collisions are more forgiveable and there are more weapons to use at the track. The difficulty is also improved upon, in that there are no more tracks that can frustate any players in the game. Now, it is dependent on the player's skill to beat the game with their choice of craft. While it is still really hard, it is more fair than the previous game.
The unlockables are also a treat. There is the usual bonus tracks, but there is also two new challenges to tackle through and a secret craft that is only achievable once all the challenges and races are completed. These content are really nice addition and spice things up a bit.
The Bad: If I have to critique one aspect of the game, is that XL's content is a little sparse. Sure you get all new tracks, but the actual track count is barely more than the previous game. The teams are also the same as in the original game, though there is a secret fifth team once the game is completed. This can make the game feeling a little bit repetitive at the later stages of the game, but your mileage may vary.
Verdict: Overall, Wipeout XL is a huge improvement over the original game and stands as one of the best games to have on the original Playstation. The lack of content is the only thing that is stopping this game from reaching a 10, because everything else in the game is just great. Definitely worth checking out for anyone that is a fan of Anti Gravity racing genre and racing in general.
This game is a hell of a ride. It's unplayable on modern TVs but with an old one, you get one of the best racing games in history. Overall rating: 9.3.
The game is good. It's cooler than F-Zero X in technical specs. But what a ****? If you have 2 playstation gamepads, you can't play with your friend offline and you need PlayStation Link Cable and original FAT console!
Le jeu fondateur de la série d'aéroglisseurs qui font boum !... ou plutôt bonk ! contre les murets de la piste à chaque virage : bonk ! bonk !... Attends, une ligne droite... gaaazzz... bonk ! un virage ! bonk ! un autre... Mais des fois ça fait boum ! parce que t'as reçu un missile dans le cul !
Cela dit, on ressent mieux les effets sonores en les écrivant parce que dans le jeu lui-même, on ne les entend que fort peu, étouffés par défaut ou noyés derrière la très belle musique électro-techno un peu trance sur les bords (non, j'ai pas dit trans... c'était pas encore à la mode même dans les jeux à cette époque). Faut dire qu'on ne peut pas régler séparément la musique et les effets sonores de toute façon...
Une simulation de course de collisions donc, car si on ne se cogne pas dans les murets, on se cogne dans les concurrents, pas du genre à céder le passage. La vitesse (quand on ne se cogne pas, aïe...) est rapidement grisante en "venom" mais en "rapier", là c'est du délire, c'est-à-dire environ 1 à 2 secondes de vitesse (cumulées) par tour. Les collisions involontaires en plein délire.
Seulement 6 circuits mais en vérité la durée de vie est excellente... car de là à remporter une course, il faudra y passer des plombes et des plombes... Mais à en ce temps-là, on était bien content de "farmer" ce genre de connerie de jeu à la con... enfin, pour les plus enragés quand même. Pour les autres, après avoir fait "wahou" quelque tours, on retournait sur Destruction Derby, quitte à se cogner partout, autant que ça soit un peu plus amusant...!
Les graphismes étaient très convenables, mis à part le clipping de folie presque au niveau de Daytona USA sur Saturn. On ne mentionnera pas le VGA ni le SVGA de la version PC, laquelle ne marchait que sur 0,1% des configs du marché, tout simplement parce que ça ne marchait pas. Les portages PC pourris, ça ne date pas d'hier !
On mentionnera en fait et on insistera sur la maniabilité atroce de ces bordels à cul d'hydroglisseurs ou plutôt terroglisseurs, terrifiants à conduire. Et injouables. Sauf pour les plus enragés et on l'a sans doute tous été à un moment ou un autre en cet âge de pierre du jeu vidéo, l'âge du Wipeout. Mais parce qu'on avait vraiment rien d'autre à grailler !