Sword Art Online Hollow Realization is an almost perfect imitation of an MMO. The game feels like one, but is more JRPG than MMO. There is tons of stuff to do in a massive world. And it is lots of fun for fans, but also for newcomers to the franchise.
Yes, the visuals are far from perfect, the multiplayer is scraggy while the character editor is superficial, but on the other hand the MMO atmosphere is convincing and the scenario is interesting.
Sword Art Online: Hollow Realization does not depart from the fluctuating quality of its predecessors, with a pleasant story, though designed specifically for fans of the original work, accompanied by a complex and layered gameplay, which, however, has unclear mechanics to challenge even the most experienced of players.
Sword Art Online: Hollow Realization is anything but hollow. There is an almost unbelievable amount of story content, with side stories piled high on top of that.
In summary this is a game that fans of the genre will love and those new to it will most likely give up on. You can tell there has been a ton of work gone in to tweaking this game, making it clearly the best of the series to date, but the onerous nature of the storyline along with the static nature of the interaction during dialogue will put a lot of people off. Into the series? You will love this game. Hopefully I’ve helped with the pros and cons. Have fun!
Sword Art Online: Hollow Realization is a game that places too much of its emphasis on its dating sim mechanics rather than a polished RPG experience. Dodgy armor designs mar the progression that the weapons add to the game, and a rather stale storyline does not give enough motivation to want to progress through the game.
I wish they made a good game for a good anime, a high budget AAA game.Keşke yüksek bütçeli bir oyun yapsa vr versiyonu olun bir oyun aaa kalitede bir sword art oyunu olmalıydı ama hiç olmadı .
What i like of this game is its soul, how characters interact with each other, how they talk but other than that Bandai Namco really needs to improve how they make their games. This way of storytelling is the same I see on Saint Seiya Soldiers soul and it is not that great, you can do better, maybe you think it is fine because this game is also for portable but believe me, it is not. Because of my love for the franchise I give this a 7 but in reality this game can be a 4.
Sword Art Online Hollow Realization es un juego que presenta dos graves problemas: por un lado, en un afán de innovar y ofrecer algo diferente, peca de uno de los sistemas de personalización de personajes mas absurdos y ambiguos que este servidor se ha encontrado en el género. Y por otro, no tiene bien claro que quiere ser, si un MMO o un juego que imita el aspecto de un MMO.
Y al final, en esta indecisión es el jugador el que acaba pagando el pato, dejándole un mal sabor de boca y sin saber a que demonios esta jugando.
Pero cuando uno esta enfrascado en una batalla, o mejorando el equipamiento con nuevas armas y armaduras, estas fallas quedan en segundo plano y queda un RPG de acción tremendamente divertido, con contenido para aburrir (y con DLCs en camino).
Si eres fan de la serie y te gustan los ARPG, este es tu juego del año. Sino, hay opciones mejores, tanto en MMOs como en ARPGs.
-Lee el análisis completo en Letiste Gaming!!-
First and foremost, this is a grind/filler game made for Sword Art Online fans. So if you don't like generic RPG grinds or filler story content in your shows, then look elsewhere.
The main story is basic and contains roughly 30 minutes worth of content (stretched over 40 hours). It deals with a mysterious NPC, who quickly becomes un-mysterious, and the origins of Sword Art Online. Without spoiling anything, the story starts out relatively interesting, but quickly loses steam and ends with a generic whimper where very little is accomplished or learned. Though some might like that this takes the Persona 5 route for its main plot, meaning that your young protagonists know more and are much more capable than the actual developers of the game or the institutions in place that regulate games.
Note that the entirety of the game takes place within the game world and you don't interact with any of the characters in real life (which is disappointing).
Besides the main story, you get lots of filler content dealing with the Sword Art Online characters. Well, the female characters at least. It becomes quickly apparent that this is a harem game. Even though you have a wife, you spend loads of time with all of the girls, with your wife generally having equal importance.
I'm not opposed to harems, and actually had a bit of fun romancing all of the girls. Though I was disappointed when I reached the limit of the romance system: there's simply not much there. To summarize, you talk to a girl at a date spot and say "yes" or "no" to her statements. If she likes your answers, you can hold her hand, carry her, and take you to your bed, where nothing happens (besides more talking). There's other actions you can take, like "stroke hair" and "kiss," but these don't physically do anything and the girl just has a canned response for each.
The most you get out of the romancing system is the ability to give the girls equipment and a single not-very-risque picture for each girl after you take them to bed.
The rest of the story involves visual-novel events where you go on quests, cook/eat food, or just talk to the girls. These are self-contained and have no affect on the actual gameplay. It was disappointing when the characters talked about going on interesting quests with strange mechanics and rewards, and not actually being able to do that myself in-game.
The contents of these story segments is simply filler. Half of them are about doing random daily things as friends with no intellectual depth (save for one or two, which try to be meaningful, but don't quite nail it). The other half are about putting the girls in precarious situations to give you a reason to ogle/touch their bodies/breasts/panties. And of course, there's bath scenes, swimsuits scenes, wet clothes scenes, and white stuff sprayed all over the girls' faces scenes. They're all visually mild, so you'll need to use your imagination.
The game's playable section consists of one town and about five monster-filled zones. The town is mostly useless. I spent my time there looking for girls I needed to start events with and going to the quest board. There's simply nothing else useful in the town, including the shops, which sell gear that's much worse than what you can find in the zones.
I was quite pleased when I went to the first non-town zone to fight monsters. It was interesting and full of good loot. But I quickly realized that all other zones were identical. Besides the look of the zone and monster types, all zones are set up the same: Monsters, chests, and events(to kill monsters) are spread out evenly. Your only goal is to get to the next teleport stone. There's little sense of this being a real world, and if this were an actual MMO, players would quickly get bored of its monotony.
Quests are junk. These are actual fetch quests with no exposition. There's no guy who needs certain items or certain monsters killed so that he can do some thing (outside of the visual novel sections). You simply need to kill monsters or pick up items and turn them in. This is the closest I've been to a spreadsheet/checklist game. But at least quests aren't required. You can just pick them all up, and if you complete one by chance, then great.
There's a lot of variety in the combat, with loads of different skills and weapon types, but there's no reason to use any of it. I was able to easily get through the game using 1h swords and a single attack skill. Bosses are especially silly since there's a lot of buildup and strategy planning for each, but they can be killed by simply standing in their face and repeating your basic attack.
I liked the Sword Art Online anime, but this video game representation of it is no where near as good. With loads of filler story content that has no impact on the gameplay, meaningless monster grinding, and an incredibly basic world and gameplay mechanics, this is a below-average game at best.
SummaryAn action RPG written under the supervision of Sword Art Online creator Reki Kawahara! Kirito receives a single mysterious message — a cryptic “I’m back to Aincrad” — and is drawn once again into a familiar world in which he was once trapped.