Let It Die is of exceedingly high quality for a free-to-play title; it’s dozens of GB in download size and looks and feels every bit an example of a higher-end game from Japan. It’s also far too reasonable on the microtransactions and asking players for money. It’s possible to speed up progress through the game by paying real money, or preserve a favoured character that's just perished but the incentives for doing that are low, particularly when anyone who is inclined to enjoy a roguelike is not going to have any issues with a grind, or re-starting games from scratch after a character dies.
Boasting some of the most compelling mechanics in a Grasshopper game to date and a terrific sense of style, Let it Die is often a great time, and easily one of my favorite F2P games on consoles. The game is held back somewhat by occasionally wonky difficulty that feels particularly punishing given the game's death system, and it often feels padded with systems that drag things down in the name of length, but overall, I've been having a wonderful time with Let it Die, and I look forward to diving into it for weeks to come.
If you've played a lot of dungeon-crawler games, and I mean a LOT. Like every other game from the 80's and 90's was a dungeon crawler. Insert weaponized character into a world where he/she has to hack and slash through a tunnel-world of baddies out to kill you, after you upgrade from your fists of course. Eat things to gain life, level up weapons and your character, defeat bosses and move to the next level. Grind your way through tunnel rats, zombies, mazes, tricky platforms to get coins and experience and you have another dungeon crawler. What sets this game apart is that the grinding doesn't feel like a grind. There is never that moment where you get tired of the old "oh great I have to go through this same level yet again to kill another 100 tunnel rats (I say tunnel rats as a cliche dungeon crawler thing). This game is fair as far as free-to-play games. There is no trick to get you started where you eventually have to pay up or wait. It's all about your skill and planning. It seems that paying in this game will leave you actually worse off than not because you end up progressing too fast. There is a lot to do before leveling up to the next tiers and defeating the next boss. It's a game of slow-progression and preparation that takes time and planning. There are no tricks or traps that kill you instantly and ask if you want to pay to proceed. It's not a game ender to die either, mistakes made in this game are entirely your fault and you do pay a price, but it doesn't need to be real money.
The gameplay is solid even with some of the off voice acting. Its a beatemup tower climb game and it does it well. Beating the game will make you feel like a champ rather than just a chump on easymode.
Despite the monotony of procedurally generated environments and repetitiveness that with time creeps into combat, it would be absurd not to try Let It Die. It might be free, but it’s much more worthwhile than many indie games you have to pay for. [02/2017, p.46]
You're going to be overwhelmed when you start playing, but once you learn the basic you'll discover one of the best f2p for consoles. It isn't easy, but take your time and explore Let It Die. Worst case scenario, you'll just delete it from your HDD.
Coming at the end of a very impressive gaming year, Let It Die can't help but suffer in comparison to a whole bunch of other, more burnished titles. Still, the game's excellent action combat, weirdness, and variety of weapons give it just enough character to stand out and make it worthy of attention. The pay-to-win aspect is a bummer, and there is overall a sense of things being not quite solid, but anyone who's enjoyed other Grasshopper Manufacture games will enjoy this one as well.
A fun mix of Dark Souls and roguelike, and although the microtransactions create their own problems it does mean everyone can now experience a Suda51 game for free.
Let it Die could have been a good free-to-play Dark souls-like, but its pay-to-win nature will disgust you after a few hours, when the difficulty really goes up.
611/5000
I have made the account just to qualify this game, obviously could be even better, but this is a GAME, authentic Suda souls, please take note, other companies that sell us games for 120-200 euros with half of the content of this game have. This is an example of what should be a free to play game (unlike what they say the magazines you do not need to pay, I'm free and I go for almost half of the game) and put in very bad place a lot of games that have born this years.
P.D: If you do not like difficult games but you think souls is cool, but this not,then please note that you need more hours to play
This game is quite good. Game mechanics, artwork, soundtrack, all is great, so different from mainstream. And it's hard as hell. Only thing I don't like is free to play model.
A good souls like game with the freaking atmosphere of Suda 51 and a dungeon crawler-roge like sistem.
It´s F2P (wich is always good) but requieres a lot of grinding to level up and earn money.
The online features are bit poor and most of the times frustrating, specially the invasions.
when reached the third area, the difficulty goes up and the enemies becomes incredibly dangerous, dying time over time and oughting you to use microtransactions.
It´s a good experience, but can become frustrating if not paying.
I've put quite a few hours into this game. Once you get accustomed to the flow of combat it's quite enjoyable, and the satisfaction from completing r&d goals, collecting a wider assortment of decals and leveling your stable of fighters can be highly satisfying and somewhat addictive. If I had written this review a week ago it would be generally positive and I would recommend trying this game, but not putting more than $20 or so into the in-game purchases for the starter pack and the 1 time 30 death medal deal.
But that is no longer the case. The last hours that I spent playing this game started fairly typically. I made a circuit of the higher floors, harvesting rare materials from bosses, the roaming shop and trap rooms. In the final stretches of the run, just as I was finishing the last planned boss with my bags full of loot, the game shows an error message and abruptly crashes. This leaves me somewhat frustrated as now I will have to gather hundreds of thousands of kill coins to salvage that fighter. Having a high cost for death is not necessarily a bad thing, but when the game has free to play elements, and is not completely free of bugs and glitches, this can leave a rather sour taste in one's mouth.
So after swallowing my resentment, I load up another fighter with all of my best armor, gear and mushrooms. I plan to use the game's TDM system to quickly gather the needed kill coins and salvage my dead fighter. As soon as I choose a target for my first raid the game crashes again and I lose everything that was in that fighters inventory, including rare weapons that I was still many hours from being able to craft myself. At that point I reload the application to confirm my fears, see that all that equipment is indeed gone permanently, and proceed to close and delete Let It Die from my system.
I enjoyed this game for many hours, but in the end it does not respect your time. A week ago I would have given this a 7.5 for being generally fun and charming, but now I can only look back on my time spent with it in disgust. It's a great pity; this games does so many things we've seen before, but with a unique twist. If it hadn't been for the symptoms of it's FTP pricing model many of its more glaring flaws wouldn't exist in the first place.
All that being said, I give the game a begrudging 4, and with this review finished I hope to never speak of it again.
Beware that bad game design!
I liked this game, I really did. I made it almost all the way to the end, but a combination of poor game design and bugs really undermined the whole thing.
The game treats any game stoppage outside of the lobby as a death. Any stoppage. That includes their own bugs. I have a reoccurring bug where the game crashes constantly on the same boss, same time. An actual game breaking bug.
This boss is required to grind to get weapons strong enough to move on, now that's impossible. Worst still is the 3 hours it takes to bring that character back after the crash kills it.
Contacted customer service and their attitude is that its a death. Nothing they can do. So I can't finish the game and my time feels wasted.
There are some good ideas here, but treating everything as a death including their own game flaws is a little much for me.
SummaryIn the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world. South Western Tokyo split off into the ocean and became an island covered by a deep fog. Continuous seismic activity then caused a large spire to rise out of the ocean through the island creating a tower-like structure that pierces the c...