Journey to the Savage Planet is an excellent and often funny firstperson exploration game. You could call it a Metroidvania game but that’s just lazy. Go out and buy this.
WOW! I LOVED this game. Most enjoyable experience I've had this year so far. The controls are smooth, the game is gorgeous, the cutscenes and in-game commercials are hilarious. They made collecting items very enjoyable. I ended up finding 100% of everything in the main game and in the "Trash" DLC.... and I was still wanting more! If you are a fan of games like Metroid Prime or Banjo Kazooie, this is the game for you. Crossing my fingers for more DLC and sequels. A Must Play.
Journey to the Savage Planet is a great adventure game, particularly in coop. It’s like a light-hearted, more colorful and open Metroid Prime, so if you’re looking for something like that, it’s definitely worth your time and money.
Journey To The Savage Planet is a fun, arcadey ride with its comedic characters, cartoony art style and unique blend of game genres. Secrets and secondary objectives galore, creative creature design, and a rewarding gameplay loop only add to that ride. Although the co-op disappoints, you shouldn't overlook Typhoon Studios' great first game.
With an enchanting and funny universe and some nice exploration components, Journey to Savage Planet shines, but fails a bit in bringing the combat system in on the formula.
Journey to the savage planet tries to be so many things and does amazingly well. I loved the Open world, although it can be confusing. In my playthrough this didn't matter, because it only took me 4 days to complete it. During these days I could develope a pretty good map in my head, so the only time I was lost was when I first entered each area. The missing map and the safety of the spaceship due to being pretty much the only pause function and safepoint in the game really immersed me into the role of a space explorer.
The satiric part of the game is sometimes a subtle comment of your KI companion EKO, and sometimes a super funny video or email. The videos especially are bad in a good way. The best thing is the computer's loading screen though.
Unlocking new upgrades was always a joy and they were always integrated in a way, that didn't stop you from exploring too much. The only exception were the two last ones.
And the platforming - it felt awesome to jump around with the cool air control upgrades in the late game. With the world consisting of vertical or flying surroundings, this makes backtracking a lot faster and easier.
Oh right. Backtracking. As a completionist I enjoy getting things and having them all. I do NOT enjoy searching things. Thankfully this game didn't make me do that, since it had helpful tools. Although having 100 orange goo, 32 upgrade materials, 18 lore objects, 10 fuel tanks and 196 scans to collect, it was never endless searching, nor was it running from one waypoint to the other.
All in all it took me nearly 20 hours for only 30€. Stretching this game wouldn't have been a good idea. The number one reason I enjoyed this game so much, was because there was always something fresh and new. 10 additional hours would not have preserved this feeling. So I think this length is perfectly fine. If you love Sci-Fi, exploring, platforming and a little bit of Douglas Adams - go buy that game.
I really enjoyed the game. I liked the charm. The co-op too, but the game is enough to play through once. Collecting all the stuff didn't appeal to me personally. Still, I can highly recommend the game in co-op.
Got it in ps+. A funny game at the beginning but it loses charm very fast. Unbalanced gameplay, there's too much or too little. Either it lacks a map, a freecam system and a way to teleport to base. Or a less punishing death and unlimited consumables, or simply a save. In this state it's a chore to experiment with jumps or items, since it involves heavy backtracking in case of failure
The game looks and sounds funny, with all the vibrant colors and some cute animals, but the back tracking, mediocre platforming and wall gating (because of equipment lacking) make this more of a chore. When you die, you don't respawn near the location you died in, but are "regenerated" at your space ship. So basically you need to back track even more, even though you can go to the "nearest" checkpoint (only 7 in the game). After 3 hours in I gave up. I didn't even scan animals anymore, mainly because a lot of the animals you need to scan attack you: a flying squid, a shooting turtle shell, a laser targeting cyclops, boomerang bats, a rolling armadillo. Especially the armadillo was a pain, because you need to shoot the 3 glowing bits on its tail and they are only exposed after you succesfully dodged its attack. The platforming was mostly double jumping or using a rope dart to pull you up ledges. The rope dart felt okay, because the pulling was automatic, but later you had to throw seeds to walls to create rope darting spots. This felt complicated, because it was. Basically you rope dart to the wall, do a double jump away and try to rope dart up again. Needless to say this leads to a lot of frustration when it fails and this mechanic should have been replaced with rope climbing or something. All in all, a needlessly frustrating experience and eventhough i only paid $12 for this, i still feel i paid too much.
SummaryIn this colorful, co-op adventure game you play as the newest recruit to Kindred Aerospace. Dropped onto an uncharted planet with little equipment, you must determine if this planet is fit for human habitation but perhaps you are not the first to set foot here…