For as much as the game’s setting is beautiful, living alone in its empty world feels very bleak. If the story went on any longer than a handful of hours, it might be too depressing to handle for some gamers, but the short campaign seems the perfect amount of time to visit this world.
There are few games in life that truly make me feel something. I still think this is one of the most moving games I've played in my lifetime.
It's fair not to call it a game. I've seen reviews derisively call this a walking simulator and that's true. Don't expect any puzzles or action here that requires more than your curiosity.
I loved the English town setting, the graphics are gorgeous and the music is superb. I liked the voice acting and i really enjoyed how the plot unfolded in it's artistic way. I don't think a film could capture the same feelings as you explore the village. This game proves that it offers a unique story telling that no other format could provide. Your spirit of adventure and inquisitiveness are the tools to unravelling the mystery that unfolds as you progress.
I played this game in the first week of lockdown of covid and this added greatly to the creepy feeling I got from the village that is quarantined.
The game doesn't have replay value but it will long stay in my mind as a lovely memory.
With it's great graphics, moving audio score and a script that is at times down to earth and relatable , whilst at other times poetic and dramatic.
"But it doesn't matter anymore.
everybody is gone,
and we will join them.
We are born apart,
driftwood on the banks
of an endless dark ocean, and we will carried away by the swell soon enough.
But in between,
in the single day of living,
that dancing in a strip of sunlight,
we can find what we miss,
the love that makes un whole,
the immanence."
Graphics 8/10
Playability 5/10
Entertainment 9/10
Story 10/10
Overall 10/10
Wow. At first I abandoned this game (it was little boring for me) but than I try it another time... and it was breath taking experience.
Like The Chinese Room’s previous work, Everybody’s Gone to the Rapture will no doubt prove an acquired taste, but the game is bolstered by strong, character-driven writing and a desire to experiment with boundaries no other developer, indie or established, is willing to engage.
Everybody’s Gone to the Rapture spins a good yarn, but it does nearly all the spinning, leaving little for the player. Its impact falls flat after trudging slowly across a world with little of substance for players to find, explore, or interpret.
It's banal and tedious and if your narrative focused do-nothing game wouldn't work as a halfway interesting short story, then it won't be better just because you force people to walk slowly around a wholly un-interactive game space while you drip-feed them unconnected plot points.
This is decent interactive adventure game. It is quite a nice concept really, so you walk around looking for spots that trigger conversations that tell you the story. The setting is quite nice, you’re in probably the 80’s or something like that in a small village in England (or the UK anyway); I won’t go into details, I don’t want to spoil anybody, but the village is deserted, nobody is around, some kind of anomaly has happened. Anyway, the game is about you walking around the village looking for things that will trigger some kind of flashback and therefore you will unfold step by step the story. In terms ****, it is quite a calm, relaxing slow experience. You walk around see the next small chunk of story. It is a game where the narrative is the main element. So those for you that are looking for some adrenalin or some thrill might want to look somewhere else. However, if you’re looking for a more relaxing experience, with a story, full of mystery and some drama, this is your game. I don’t want to go into too much detail (and I won’t) but the story is interesting so if you’re looking for that I doubt this game will disappoint you.
Graphics and sound are good, nothing that will make you go wow, but they serve their purpose and some of the views are quite nice, it is overall a visually nice experience.
Only bad thing I can think of is that I found a couple of bugs while playing, nothing mayor but still a bit annoying.
Summarising, looking for a relaxing adventure game that plays like a walking simulator and has an interesting story? Stop looking, you found a good game and you’ll enjoy it. If you’re looking for something more “active”, maybe you want to look somewhere else.
Its been a while since i've been able to enjoy some English countryside, so i appreciated the immersion of EGTTR as we currently find ourselves in and out of lock-down. It has the best towel physics ever seen in a videogame, as well as the most impressively slow walking speed ever. Even running feels like you have treacle under your feet. Sadly, this where immersion becomes frustration, as you have to drag yourself across already traced land, just to find the next floating orb. Given its a walking simulator, you'd think that the walking would at least work. The game doesn't really include any other gameplay mechanics. The game's focus, is clearly its narrative, which is mildly interesting and has enough mystery to push you through the slog. Is the ending worthwhile? I'm not quite sure.
It felt like a genuinely nice break escape from the real world, being in a place where you literally only need to worry about holding an analogue stick down, but this doesn't make it a particularly great game.
el apartado artístico de Everybodys Gone to the Rapture es alucinante, con una bso genial, y una historia intrigante hasta el final
Hasta el final, y después del final, una ecuación que va a cargarse el universo, y no se si me estoy inventando todo, poco o nada
El muñeco tortuga hace algunos momentos eternos, ni saltar un seto para no tener que dar un rodeo, walking simulator, slow walking simulator
y el rendimiento en PS4 es muy pobre, tirones hasta en los créditos, un pase de diapositivas muy bonito
SummaryEverybody’s Gone to the Rapture transports the player back to the brief moments leading up to the apocalypse to explore the choices people make when they’re faced with world-shattering events beyond their control.