Diablo Immortal is an absolutely stunning experience, even on mobile. The game is really easy to pick up, even for people new to the Diablo series. Gameplay is smooth and impactful and the voiceover work is top tier. Aside from hating the ‘grind’, this is my new favorite MMO experience!
Diablo Immortal is an excellent game which raises the bar of mobile action RPGs and will hardly be surpassed. At the same time, however, it comes with some aggressive free-to-play mechanics that on the one hand are not going to bother your progression in the campaign, and on the other hand will limit everything related to looting.
De lo mejor que hay actualmente para móviles mucho contenido tiene y hay actualizaciones 1 o 2 veces al mes, pagas si quieres sino puedes jugar igual disfrutaras del juego
When Blizzard first announced Diablo Immortal, fans were a bit wary about whether the game could live up to the Diablo name. Thankfully, not only does the game present a classic Diablo experience in a smaller form but it does so nearly flawlessly, albeit with a sharper focus on grinding than any other Diablo game.
Diablo debuts on mobile phones and tablets retaining its core gameplay and DNA, while paving the way to a huge microtransaction system. While it’s absolutely possible to enjoy the game without spending a cent, the system keeps tempting the player to spend money with the promise to become stronger and to obtain better loot. The signature gameplay is still there, but it’s difficult to shine on PvP without spending money.
Diablo Immortal is a mixed bag. While the solo content offers a roadmap for series looking to bring their titles to mobile, the invasive microtransactions remove some of the rewards of mastery, and leave us wishing that Diablo Immortal had stuck to its paid-for guns. There’s enough for casual players to delve into the world of Diablo and have a good time, but as things stand, and as those in the underworld will confess to, there’s no way of getting to the top without paying for it.
I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
Look I think Blizzard is one of the greediest overrated, companies in the gaming industry. I am happy xbox bought them and is going to fire all those clowns. But for a free to play iphone game. Diablo immortals is extremely fun and in some ways is much better than its mainline release Diablo4
Finished the main story. Pretty good for a mobile version, but hit a few points where I wasn’t high enough level to continue the story, and didn't like those points doing random stuff to level.
Look, just the fact that it’s on mobile means it’s a blatant cash grab from the start, but then you toss in the micro-transactions and it only gets MUCH worse. The game itself lacks imagination, and I’ll never adjust to touch screen controls. Diablo and Blizzard are dead, have been for a while. It’s time to ignore them and move on.
SummaryDiablo® Immortal is a mobile Massively Multiplayer Online Action RPG (MMOARPG) developed by Blizzard Entertainment in partnership with NetEase, coming exclusively to Android, iPhone and iPad.
Experience the world of Sanctuary in a persistent, always-online adventure anywhere, anytime.
Join a worldwide community as you battle side by si...