Even though Kingdom can be very frustrating at times - especially in the beginning when you have no clue what to do or what to expect - it’s also one of those “sucks, I died AGAIN. Let’s just try ONE more time!” games.
Ultimately Kingdom is a game that’s easy to love. Combining exploration, micromanagement and strategy in a way that continually feels personal and intimate is no easy task, but it achieves it by forcing you to do everything yourself.
That is probably the best game I have ever played. Good gameplay, cool 2D graphics and so beautiful soundtrack! You will play it for hours and you will not regret
ok, this game hurts.
A.I. is painful, it takes a lot to understand how villagers, bowmen, farmers, etc, work,
but in the end, when you start to understand the mechanics of the game, everything gets easier.
whiners will say the game is not well balanced and tweaked, but once you win a game, then you won't say it anymore.
Pixel graphic and music are really nice and the game is worthy for the great idea of creating a game with complex mechanics with really minimal environment and rules.
nice job, well done
Kingdom might not look like much at first, but through great ambition, it manages to be more than your average tower defense experience. The exploration and its beautifully pixelated art style create a sense of mystery and wonder, and had it not been as repetitive, demanding that you play in more or less one single way to succeed, it could have been something much greater.
Developers created a game that seems to not quite know what it wants - beautiful, atmospheric story or a kingdom simulator with mathematical precision. Unfortunately these two elements do not work together.
Very awesome, very gorgeous game, starts very calm, then suddenly bursts into action filled game-play.
environment is so wonderfully done you almost don't believe its al pixel art.
these guys absolutely did a great job.
Wonderful game
Decent tower defense/management game. Nice pixel graphics, good music, and good management/strategy make it fun.
As a rogue-like you have to be patient and willing to restart. This can be frustrating because some games can take 2-3 hours, and starting from scratch feels like a waste of time. It's trial and error.
AI is stupid, but it just takes some getting used to.
A big part of game is running from one side of the map to the other and checking your walls, archers, and farmers. Your character can't fight. There are only 3 keys to use -- left, right, and down.
Received for free, played 21 hours, getting most achievements. Estimated value of $2.50. Recommended.
Pretty fun game with one big con - most of the time it feels like we're doing chores for no sensible purpose. The problem lies at its very foundation and the fact that the player is left with very little to no info on what to do and why. At the very end of an incredibly scant tutorial you are left with three words "Explore,build, expand". So you do explore, build and expand to the point where no wave of monsters can destroy your fortifications. Soon you discover a demon portal, but your archers are too weak and too few to destroy it so you look for something to help you in the woods. There you are ambushed by a horde of demons, because apparently you didn't notice it's getting dark. You die. Again. You have to start from scratch. Another three to five hours of your life wasted and you're not really any closer to solving, how to beat the game. That's when I decided that enough is enough and removed the game from my hard drive. Don't get me wrong, the game itself is fun, but with no clear purpose to aim for it gets boring after several tries. If you got a lot of free time on your hands, have fun. I know I had some for a time.
I'll admit I had fun with this game but it was suficiently dense that I can't rate it very high.
The art style is good the pixelated graphics still manage to hold an air of quality and animation is equally good.
I'll admit that since I've started writing these reviews I've taken sound into account a lot more than I used to. This games soundtrack is great. While it's not something you can listen to on its' own it follows suit of the games graphics and asthetic. It manages to maintain that retro feel without compromising itself.
Gameplay is simple with the entire game revolving around two actions, moving left and right and dropping coins. Everything you do in this game will probably be the result of that last simple action but while it sound simple on paper the game complicates it to a ridiculous level. There are no tool tips and while the tutorial is quite well done it doesn't extend nearly long enough to explain anything other than the basics. If you plan to play the game without first reading your way through the entire wiki then you probably won't get far.
Subjectively this game has a much lower rating than you expect : 5 it's painfully average in comparison to its peers in the genre. While the whole games execution is quite good the lack of enough explanation to how the game works drags it down quite a few points.
Objectively it scores a 7. It's an enjoyable game that is above average in comparison most other games in the market but doesn't strive to deliver a deep enough gameplay to warrent any higher. The bad explanation of game mechanics drag it down from what could have been an 8.
In the end this game serves as a harsh reminder that in an Indie game one bad feature can spoil everything because there just isn't that much content than in a larger game.
Final verdict: 7