After playing so many shooters in recent years, Thieves in Time’s old-school platforming is a breath of fresh air. While it doesn’t innovate, its subtle craftsmanship and varied gameplay reasserts what we’ve always known: This genre still has something important to add to the game industry. I hope this game meets with the success it deserves.
Following the steps of the PS2 titles, Sly returns to bring another adventure that fans of the series will appreciate. Recommended for those who are tired of big dramas, covering systems and plans of world domination.
Legendary character that executes another great game. This new team really did a good job with sly cooper and his friends. We are still stuck on a cliff hanger but I hope we can come back from it. The game is one of the best in the entries and it lives up to franchise. The story and the way the game plays is excellent ! A great sly cooper game.
This return is a success! Sly Cooper: Thieves in Time keeps doing what the former games of the series did very well : very colourful graphics, great direction and skilled platform levels. New characters, introduces by Sanzaru Games, are more a good idea than a bad one. And the lack of challenge is quickly forgotten because of a deep content and an hilarious adventure.
It does so many things right and harkens back to a different time in gaming while modernizing the experience for a new generation. It may not wow you like some of the best PlayStation exclusives have in the past, but needless to say, the wait for a continuation of the Sly saga was officially worth it.
There’s no escaping that it feels like something of a throwback to the PS2, but there’s also an undeniable charm in the story and characters that might just have you playing to the end. Sly and the gang haven’t quite brought their A-game, but for fans of the series and lovers of the long-forgotten platformer, Thieves in Time is a steal.
Sly is back and we applaud that, kind of. The game is outdated, too simple and too childish. It’s a good deal that you can buy the PS3 and Vita version for the same price, so that offers twice the amount of fun.
When it comes right down to it, Sly Cooper: Thieves in Time is a competent platformer that rests on the laurels its namesake and plays it far too safe. That said, hardcore fans will find plenty to love solely because it's more Sly. So if pretty art and average platforming sounds worth the price of admission, who am I to stop you?
Well, this part is weaker than trilogy. Developers ruined the plot and characters, you have less gadgets and abilities than in trilogy. Without these things I can't play this game and enjoy non-stop, but it's playable. Getting the platinum was some challenge, but I did it. Because of game flaws I spent there less time than in trilogy.
definitely the oddball of the sly games, thieves in time involves time travel, cuz that's never been used in a video game! sly meets his ancestors and overall, it's ok. it is a bit gimmicky, but the leveldesign is extremely fun, and the new art style sanzaru introduced is pretty nice. it's definitely not great, but it's not so awful that you'd give it to oj simpson for christmas! its alright.
The return of Sly Cooper was much anticipated by all fans, however, I feel that this game lack the liveliness of the previous games, Even though Thieves in Time presents some new concepts, such as the new costumes and playable ancestors, the cons outweigh the pros. The story is bland and repetitive, the graphics are too fancy, the hacking is strange and unlike the classic, the worlds have too many levels, the mission order is too straightforward, unlike the previous games, when you could choose what order you wanted to do the missions in; the binocucom controls are different, the game doesn't retain the comic book feel that Sly games are known for, the music is annoying, the menu themes are too uniform, and the game is overall too quirky rather than stealthlike and mysterious. Thieves in Time has lost the culture of Cooper thievery that was refined in Band of Thieves and instead left us with an empty shell of what used to be our favorite raccoon.
What is with this installment of Sly Cooper? It's as if it's been made for a six year old child. I admit I'm only barely into it but I'm already considering trading it in because I can't see me spending too many more hours being held by the hand through a series of absurdly simplistic and boring missions only to end in a crazy, monotonous, suddenly completely difficult boss battle. It really shows that **** Punch was not involved this time around. There are way too many cut scenes and all the enemies are completely stupid with no AI whatsoever. If you aren't standing directly in the yellow circle caused by the lamp they are holding they don't know you're there even if you're jumping up and down smashing things making all sorts of noise. I hope this gets better and I can come back here and edit this review with some more favorable comments, but having played the previous three installments with much enjoyment, I'm really sensing a dud here.